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Dark Insight (3.5e Variant Rule)

79 bytes added, 02:18, 26 October 2015
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This rule can be applied to any situation where there is something in the world beyond reality, such as situations and events typically associated with Lovecraftian horror. Dark insight represents your awareness of the things beyond visible reality, which can be a good or a bad thing. The deeper you delve into dark insight, the more you know and understand the horrors, and the better you can fight them. But as you do, you also become more vulnerable to things beyond as well.
Most creatures have a Dark Insight score of -—, but on obtaining a score (such as being exposed to eldritch horrors from beyond time and space), they gain a score of 0. Treat it as if it were ranks in a skill, but dark insight is not limited by your character level. You can gain, or lose, additional ranks of dark insight based on what things you do and are exposed to, such as various things shown on the table below.
{| class="zebra d20"
|+ Dark Insight
! Dark Insight Modifier || class="left" | Example Events
|-
| −2 || class="left" | Having knowledge of eldritch things wiped from your mind, as if from ''[[SRD:Modify Memory|modify memory]]''.
Other events may cause a rise or decrease in your dark insight score (minimum 0), such as acquiring an eldritch horror themed template such as Pseudonatural<sup>CA</sup> (gaining dark insight equal to the LA, maximum +5). A single event can only produce a single change; you cannot read the Necronomicon multiple times to keep increasing your dark insight bonus, you have to go find some other eldritch event or item instead.
At any point you are exposed to an undesired change in dark insight, you can make a [[Will]] save (DC 10 + 1/2 ½ effect's HD if any + effect's [[Charisma]] modifier if any) to negate the change. However, you take a penalty on your save equal to your dark insight bonus.
Creatures associated with dark insight, such as any creature with the Abomination subtype, or any creature from the Far Realm, can add a creature's dark insight bonus as a bonus to their Listen, Search, and Spot checks against youcharacters with a dark insight score, and can detect them as if they had [[SRD:Scent|scent]].
=== Uses for Dark Insight ===
*You can roll your dark insight bonus + [[Intelligence]] modifier to identify creatures associated with dark insight, such as any creature with the Abomination subtype, or any creature from the Far Realm. The DC for this check is just their CR instead of CR + 10.
*You can roll your character level + dark insight bonus + [[Wisdom]] modifier to reveal creatures associated with dark insight, as if you were using [[SRD:Spot Skill|Spot]] to oppose [[SRD:Disguise Skill|Disguise ]] (if they are before you in a form that is not their own) or to see creatures that are not on your plane of existence but in the same special area. Do note that being able to view them also means they are able to view you as well.
*You can roll your dark insight bonus + [[Charisma]] modifier in place of straight opposed [[Charisma]] checks against any creature associated with dark insight, such as any creature with the Abomination subtype, or any creature from the Far Realm.
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