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Lifereap (3.5e Spell)

1,712 bytes added, 16:16, 20 October 2015
Created page with "{{author |author_name=Leziad |date_created=20th October 2015 |status=Finished |balance=Very High }} <onlyinclude>{{3.5e Spell |name=Lifereap |school=Necromancy |subschool= |d..."
{{author
|author_name=Leziad
|date_created=20th October 2015
|status=Finished
|balance=Very High
}}

<onlyinclude>{{3.5e Spell
|name=Lifereap
|school=Necromancy
|subschool=
|desc=Evil
|lvl=Dark Insight 2
|comp=V, S, M
|casttime=1 Standard Action
|range=10 ft.
|dur=Concentration
|tsea=t
|subj=One Creature
|save=None
|sr=No
|summary=Call the powers from beyond the take the life forces and sanity out of your foes.
}}

A terrible spell from books of occult lore and forbidden magic, upon casting this spell tentacles sprout from your hand and coil around the target, draining it of it life and destroying it sanity. Make a ranged touch attack, it it hit the target immediately become [[SRD:Entangled|entangled]] and held down as long as you concentrate, at the start of each of it turn the creature is allowed a [[strength]] (DC 10 + caster' spellcasting ability modifier) check or an [[SRD:Escape Artist Skill|escape artist]] check (DC 10 + caster level) to escape. It is possible to attack the tentacles (DC 15), dealing 10 damage per caster level to them end the spell. If the caster move away beyound 10 ft. of the target the spell end as well.

Each round the target is entangled it take 5 points of [[Bleedout (3.5e Condition)|bleed]] and 5 points of [[Mindbreak (3.5e Variant Rule)|madness]]. If the target [[Bleedout (3.5e Condition)|bleedout]] or [[Mindbreak (3.5e Variant Rule)|mindbreak]] the caster recover the loss hit point as healing.
In order to cast this spell you must have a [[Dark Insight (3.5e Variant Rule)|dark insight]] core of at least 4.

''Madness Cost:'' 2</onlyinclude>


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{{3.5e Dark Insight Spell Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Spell]]
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