Changes

Jump to: navigation, search

Druid, Revised (3.5e Class)

6,428 bytes added, 00:53, 17 October 2015
add animal companion table
A druid who ceases to revere nature, changes to an alignment two steps away from her starting alignment, or teaches the Druidic language to a nondruid loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she [[SRD:Atonement|atones]].
 
====The Druid's [[SRD:Animal Type|Animal]] Companion====
 
A Druid’s [[SRD:Animal Type|animal]] companion is different from a [[SRD:Animal Type|normal animal]] of its kind in many ways. A druid’s [[SRD:Animal Type|animal]] companion is superior to a normal [[SRD:Animal Type|animal]] of its kind and has special [[SRD:Powers|powers]], as described below.
 
{| class="zebra d20"
|-
! [[#Class Level|Class<br/>Level]] || [[#Bonus HD|Bonus<br/>HD]] || [[#Natural Armor Adj.|Natural<br/>Armor Adj.]] || [[#Str/Dex Adj.|Str/Dex<br/>Adj.]] || [[#Bonus Tricks|Bonus<br/>Tricks]] || Special
|-
| class="left" | 1st–2nd ||+0||+0||+0||1|| class="left" | [[#Link|Link]], [[#Share Spells|Share Spells]]
|-
| class="left" | 3rd–5th ||+2||+2||+1||2|| class="left" | [[#Evasion|Evasion]]
|-
| class="left" | 6th–8th ||+4||+4||+2||3|| class="left" | [[#Devotion|Devotion]]
|-
| class="left" | 9th–11th ||+6||+6||+3||4|| class="left" | [[#Multiattack|Multiattack]]
|-
| class="left" | 12th–14th ||+8||+8||+4||5|| class="left" |
|-
| class="left" | 15th–17th ||+10||+10||+5||6|| class="left" | [[#Improved Evasion|Improved Evasion]]
|-
| class="left" | 18th–20th ||+12||+12||+6||7|| class="left" |
|}
 
'''{{Anchor|Animal Companion Basics}}:''' Use the base statistics for a creature of the companion’s kind, but make the following changes.
 
''{{Anchor|Class Level}}:'' The character’s druid level. The druid’s [[SRD:Classes|class levels]] stack with levels of any other [[SRD:Classes|classes]] that are entitled to an [[SRD:Animal Type|animal]] companion for the purpose of determining the companion’s abilities and the alternative lists available to the character.
 
''{{Anchor|Bonus [[SRD:Hit Dice|HD]]}}:'' Extra eight-sided (d8) [[SRD:Hit Dice|Hit Dice]], each of which gains a [[SRD:Constitution|Consitution]] modifier, as normal. Remember that extra [[SRD:Hit Dice|Hit Dice]] improve the [[SRD:Animal Type|animal]] companion’s base attack and base save bonuses. An [[SRD:Animal Type|animal]] companion’s [[SRD:Base Attack Bonus|base attack bonus]] is the same as that of a druid of a level equal to the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|HD]]. An [[SRD:Animal Type|animal]] companion has good [[SRD:Fortitude Save|Fortitude]] and [[SRD:Reflex Save|Reflex saves]] (treat it as a character whose level equals the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|HD]]). An [[SRD:Animal Type|animal]] companion gains additional [[SRD:Skill Points|skill points]] and [[SRD:Feats|feats]] for bonus [[SRD:Hit Dice|HD]] as normal for advancing a monster’s [[SRD:Hit Dice|Hit Dice]].
 
''{{Anchor|Natural Armor Adj.}}:'' The number noted here is an improvement to the [[SRD:Animal Type|animal]] companion’s existing [[SRD:Natural Armor Bonus|natural armor bonus]].
 
''{{Anchor|[[SRD:Strength|Str]]/[[SRD:Dexterity|Dex]] Adj.}}:'' Add this value to the [[SRD:Animal Type|animal]] companion’s [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] scores.
 
''{{Anchor|Bonus Tricks}}:'' The value given in this column is the total number of “bonus” tricks that the [[SRD:Animal Type|animal]] knows in addition to any that the druid might choose to teach it (see the [[SRD:Handle Animal Skill|Handle Animal]] skill). These bonus tricks don’t require any training time or [[SRD:Handle Animal Skill|Handle Animal]] checks, and they don’t count against the normal limit of tricks known by the [[SRD:Animal Type|animal]]. The druid selects these bonus tricks, and once selected, they can’t be changed.
 
''{{Anchor|Link}} ([[SRD:Ex#Extraordinary|Ex]]):'' A druid can handle her [[SRD:Animal Type|animal]] companion as a [[SRD:Free Actions|free action]], or push it as a [[SRD:Move Actions|move action]], even if she doesn’t have any ranks in the [[SRD:Handle Animal Skill|Handle Animal]] skill. The druid gains a +4 circumstance bonus on all wild empathy checks and [[SRD:Handle Animal Skill|Handle Animal]] checks made regarding an [[SRD:Animal Type|animal]] companion.
 
''{{Anchor|Share Spells}} ([[SRD:Ex#Extraordinary|Ex]]):'' At the druid’s option, she may have any spell (but not any [[SRD:Spell-Like Ability|spell-like ability]]) she casts upon herself also affect her [[SRD:Animal Type|animal]] companion. The [[SRD:Animal Type|animal]] companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the [[SRD:Animal Type|animal]] companion if the companion moves farther than 5 feet away and will not affect the [[SRD:Animal Type|animal]] again, even if it returns to the druid before the duration expires.
 
Additionally, the druid may cast a spell with a target of “You” on her [[SRD:Animal Type|animal]] companion (as a touch range spell) instead of on herself. A druid and her [[SRD:Animal Type|animal]] companion can share spells even if the spells normally do not affect creatures of the companion’s type ([[SRD:Animal Type|animal]]).
 
''{{Anchor|[[SRD:Evasion and Improved Evasion|Evasion]]}} ([[SRD:Ex#Extraordinary|Ex]]):'' If an [[SRD:Animal Type|animal]] companion is subjected to an attack that normally allows a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, it takes no damage if it makes a successful [[SRD:Saving Throw|saving throw]].
 
''{{Anchor|Devotion}} ([[SRD:Ex#Extraordinary|Ex]]):'' An [[SRD:Animal Type|animal]] companion gains a +4 morale bonus on [[SRD:Will Save|Will saves]] against enchantment spells and effects.
 
''{{Anchor|[[SRD:Multiattack|Multiattack]]}}:'' An [[SRD:Animal Type|animal]] companion gains [[SRD:Multiattack|Multiattack]] as a bonus [[SRD:Feats|feat]] if it has three or more natural attacks and does not already have that [[SRD:Feats|feat]]. If it does not have the requisite three or more natural attacks, the [[SRD:Animal Type|animal]] companion instead gains a second attack with its primary [[SRD:Natural Weapon|natural weapon]], albeit at a –5 penalty.
 
''{{Anchor|[[SRD:Evasion and Improved Evasion#Improved Evasion|Improved Evasion]]}} ([[SRD:Ex#Extraordinary|Ex]]):'' When subjected to an attack that normally allows a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, an [[SRD:Animal Type|animal]] companion takes no damage if it makes a successful [[SRD:Saving Throw|saving throw]] and only half damage if the [[SRD:Saving Throw|saving throw]] fails.
====Wild Shape Feats====

Navigation menu