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Level Adjustment Dice (3.5e Variant Rule)

1 byte added, 15:39, 11 October 2015
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== Level Adjustment Dice ==
LA sucks. It makes a character into a horribly underpowered weight , while others (half-minotaur) just give away too much in an attempt to bridge in the lost level. This rule is simple. It turns LA into hit dice. Note that this variant does not fix overpowered templates like half-minotaurs and saints, though it does aid characters with high level adjustment.
A level adjustment dice is, for all intents and purposes, a normal hit dice. The more LA you have, the more potent the level adjustment dice is. See the table below:
| 5-6 || d8 || Average || One Good || 4+Int
|-
| 7+ || d8 || Good || Two Good || 6+ Int
|}
=== Level Adjustment Dice and Class Skills ===
While not class levels, level adjustment dice have 3 class skills of your choice. They are chosen when the LAD is taken and cannot be changed afterward. You may not take [[SRD:Use Magic Device|use magic device]] as a class skill for LAD.
===Level Adjustment and Feats===
===Variant: LAD and Caster Level ===
While normally not granting a caster level, a generous DM may cut LA casters some slack. Under this variant rule , every LAD grant grants a single caster/manifester level, but no spells known/prepare prepared and such. An even more high -powered option grants a +1 full caster progression for each odd LA (granting spell spells known and prepared.)
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