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Boss (3.5e NPC Class)

23 bytes added, 18:59, 10 October 2015
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Sometimes there comes a being who, by virtue of those opposed to him, have has become so powerful they that he or she (or it) can be said to have many lives. While most die just as many deaths, some grow to such power they become legends, and those legends become known throughout the adventuring community as Bosses.
===Becoming a Boss===
While anyone can theoretically become a Boss, few ever reach the level of infamy that makes a Boss. While it is mostly powerful and evil humaniods humanoids that become Bosses, dragons, demons, and even angels have been Bosses in the past.
{| class="dragon monstats" cellspacing="0" cellpadding="0"
Important Note - if the Lich is chosen, you do not gain a phylactery.
'''Death Throes:''' At 5th level, a Boss's death becomes spectacular. The Boss dies at zero hit points as opposed to -−10, but unleashes a powerful burst of energy dealing 10d6 points of damage in a 100 foot radius. A DC (10+constitution modifier+hit dice) Reflex save halves the damage, the type of which is determined by the Rage Form: Dragon deals the breath weapon type, Lich deals negative energy, Fiend deals profane, Celestial deals holy.
===Campaign Information===
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