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Threat (3.5e Class)/Class Features

15 bytes added, 01:33, 27 September 2015
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Class Features: Grammar check
'''{{anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat's heart rests upon the battlefield, and he can always be ready for something to come at him. Starting at third level, a threat can react to danger before his senses would normally allow him to do so. He retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, he still loses his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized.
If a threat already has uncanny dodge from a different [[SRD:Class|class]] , he automatically gains [[#Improved Uncanny Dodge|improved uncanny dodge]] (see below) instead.
'''{{anchor|Unnatural Force}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Threats don't let things past them, now matter big they may be, or think they are. At fifth level , a threat is considered one [[SRD:Table of Creature Size and Scale|size category]] larger for the purpose of opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks and for qualifying against [[SRD:Special Abilities|special attacks]] that can only be used against opponents of a certain [[SRD:Table of Creature Size and Scale|size category]] (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Trample|trample]]). If this ability increases the threats threat's effective size past [[SRD:Table of Creature Size and Scale|colossal]], then the threat gains an addition additional +4 to their opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks for each size category larger than [[SRD:Table of Creature Size and Scale|colossal]] he is considered.
'''{{anchor|Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat can feel the sway of a battlefield, and can feel when something is coming at him, no matter where it is coming from. A threat of sixth level or higher can no longer be flanked. This defense denies a [[SRD:Rogue|rogue]] the ability to [[#Sneak Attack|sneak attack]] the character by flanking him, unless the [[SRD:Rogue|rogue]] has at least four more [[SRD:Rogue|rogue]] levels than the threat.
'''{{anchor|Merciless}}:''' Threats eventually learn to rip through their enemies with so much force, that they barely ever get back up. At ninth level, a threat gains the ability to, after declaring an attack to be a mighty blow, expend a single additional use of his mighty blow ability. If the threat chooses to do so, then that attack deals double damage, in addition to the normal benefit of an attack being a mighty blow.
'''{{anchor|Improved Unnatural Force}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat can stop things that others would find impossible to so much as challenge. At tenth level , a threat is considered two [[SRD:Table of Creature Size and Scale|size categories]] larger for the purpose of opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks and for qualifying against [[SRD:Special Abilities|special attacks]] that can only be used against opponents of a certain [[SRD:Table of Creature Size and Scale|size category]] (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Trample|trample]]). If this ability increases the threats threat's effective size past [[SRD:Table of Creature Size and Scale|colossal]], then the threat gains an addition additional +4 to their opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks for each size category larger than [[SRD:Table of Creature Size and Scale|colossal]] he is considered.
'''{{anchor|Endure}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As a threat grows, he slowly learns to ignore the extremes of existence, from the icy cold depths of the arctic, to the boiling heat of the desert. At eleventh level , a threat is considered always under the effect of an ''[[SRD:Endure Elements|endure elements]]'' spell.
'''{{anchor|Unnatural Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Threats are pit fighters, and to be a pit fighter, you must sometimes move in ways that few can manage. Starting at thirteenth level, any time that a threat is denied his [[SRD:Dexterity|Dexterity]] to his [[SRD:Armor Class|AC]] (such as he would be if he was [[SRD:Stunned|stunned]] or [[SRD:Blinded|blinded]]), he gains an instinct bonus to [[SRD:Armor Class|AC]] equal to his [[SRD:Dexterity|Dexterity]] modifier. He only gains this instinct bonus to [[SRD:Armor Class|AC]] if his [[SRD:Dexterity|Dexterity]] modifier is actually denied, and not if he manages to retain it to his [[SRD:Armor Class|AC]]. Take note that the threat is still considered as having been denied his [[SRD:Dexterity|Dexterity]] mod to his [[SRD:Armor Class|AC]], seeing as he doesn't actually retain his [[SRD:Dexterity|Dexterity]] mod in all situations.
'''{{anchor|Great Titanic Strength}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat's strength is nothing to trifle with, seeing as it can fell even the most veteran warriors in single blows. At fourteenth level, any weapon a threat wields deals damage as though it were two [[SRD:Table of Creature Size and Scale|size categories]] larger. The weapon is not actually larger and therefore is still treated as a weapon of its original [[SRD:Table of Creature Size and Scale|size category]]. This increase in damage only applies if the weapon is in the hands of the threat.
'''{{anchor|Greater Unnatural Force}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat is someone who can, eventually, stop things that he shouldn't actually even be able to imagine he can stop. At fifteenth level , a threat is considered three [[SRD:Table of Creature Size and Scale|size categories]] larger for the purpose of opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks and for qualifying against [[SRD:Special Abilities|special attacks]] that can only be used against opponents of a certain [[SRD:Table of Creature Size and Scale|size category]] (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Trample|trample]]). If this ability increases the threats threat's effective size past [[SRD:Table of Creature Size and Scale|colossal]], then the threat gains an addition additional +4 to their opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks for each size category larger than [[SRD:Table of Creature Size and Scale|colossal]] he is considered.
'''{{anchor|Stubborn}}:''' At seventeenth level, a threats threat's mind becomes iron-clad, and it seems that nothing can penetrate his titanic force of will, making him immune to all [[SRD:Mind-Affecting Effect|mind-affecting effects]].
'''{{anchor|Unbreakable}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Threats are warriors who, at the higher end of their training, become nearly invincible, and gain the ability to mentally force themselves through any form of pain. At nineteenth level, a threat gains immunity to [[SRD:Nonlethal Damage|nonlethal damage]], with only one exception: if a threat has [[SRD:Regeneration|regeneration]] of any kind, then he still takes [[SRD:Nonlethal Damage|nonlethal damage]] that would normally be lethal damage if it weren't for the [[SRD:Regeneration|regeneration]].
'''{{anchor|Mighty Unnatural Force}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat can stand up to anything, he can brawl with anything, he can tear down anything, no matter how massive it may be. At twentieth level , a threat is considered four [[SRD:Table of Creature Size and Scale|size categories]] larger for the purpose of opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks and for qualifying against [[SRD:Special Abilities|special attacks]] that can only be used against opponents of a certain [[SRD:Table of Creature Size and Scale|size category]] (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Trample|trample]]). If this ability increases the threats threat's effective size past [[SRD:Table of Creature Size and Scale|colossal]], then the threat gains an addition +4 to their opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks for each size category larger than [[SRD:Table of Creature Size and Scale|colossal]] he is considered.
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