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Werewolf Lord (3.5e Class)

91 bytes added, 02:38, 23 August 2015
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At seventh level Werewolf Lord gains Improved Natural Attack expect it applies to all of his natural attacks.
'''{{Anchor|Wolves Need No Armor(Transformed)}}:''' A Werewolf Lord's hide is thick and tough. At second level Werewolf Lord gains natural armor equal to his Werewolf Lord level.
'''{{Anchor|Invincible Hunter(Transformed)}} {{Ex}}:''' A Werewolf Lord is a beast that can only be harmed by a silver weapon. At second level Werewolf Lord gains damage reduction equal to his Werewolf Lord levels that can only be penetrated by a silver weapon. At ninth level this protection can only be penetrated by silver weapons that have a magical enchantment on them.
'''{{Anchor|Trip(Transformed)}} {{Ex}}:'''At third level a Werewolf Lord that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Werewolf Lord.
'''{{Anchor|Darkvision}} {{Ex}}:''' At sixth level Werewolf Lord's eyesight allows him to hunt in the darkest of the nights. A Werewolf Lord in animal or hybrid form has 60-foot darkvision.
'''{{Anchor|Mantle of the Hunter(Transformed)}} {{Ex}}:'''At seventh level Werewolf Lord develops spell resistance that allows him to hunt even the most cunning wizards. A Werewolf Lord has spell resistance equal to 10 plus its Werewolf Lord level.
'''{{Anchor|The Endurance Of The Wolf(Transformed)}} {{Ex}}:''' At 8th level killing Werewolf Lord's lychanthropy begins to turn him into something more than a normal lychanthrope. He gains fast healing equal to his Werewolf Lord levels.
'''{{Anchor|Speed Of The Night(Transformed)}} {{Ex}}:''' At 8th level surpasses all other creatures in the hunt. Werewolf Lord gains movement speed equal to 1/2 Werewolf Lord levels x5. Add this bonus movement speed to the base movement speed of The Werewolf Lord.
'''{{Anchor|Howl Of The Wolf Lord(Transformed)}} {{Su}}:'''At tenth level a Werewolf Lord can let out a beautiful howl that frightens his enemies and inspires his allies. This howl makes his enemies shaken unless they succeed on a Will save (DC 10+1/2 class level). On the allies, however, this is a inspire courage (bard level equal to Wolf Lord level). Using this ability is a full-round action that triggers a attack of opportunity. This ability is usable once per encounter.
'''{{Anchor|Pounce(Transformed)}} {{Ex}}:''' At tenth level Werewolf Lord's hunting style is perfect allowing him to make a full attack after charging.
'''{{Anchor|Eyes Of The Hunter}} {{Ex}}:''' At eleventh level Werewolf Lord's sight is perfect for hunting. Werewolf Lord can see in normal or magical darkness as if it was fully illuminated. Also Werewolf Lord gains Lifesense as a bonus feat even if he doesn't meet the prerequisites. Werewolf Lord can see as if under the effect of a true seeing spell at all times.
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