Changes

Jump to: navigation, search

Werewolf Lord (3.5e Class)

4,436 bytes added, 23:36, 22 August 2015
Created page with " {{author |author_name=Montwind |date_created=23/08/2015 |adopter= |date_adopted= |status=Just Started |editing=Grammar and formatting only. |balance=Very High }} {{3.5e Cla..."


{{author
|author_name=Montwind
|date_created=23/08/2015
|adopter=
|date_adopted=
|status=Just Started
|editing=Grammar and formatting only.
|balance=Very High
}}
{{3.5e Class Data
|summary=Play as a Werewolf starting from first level.
|minlevel=1
|ability=Other
|progression=Full
|align=lg, ng, cg, ln, n, cn, le, ne, ce
}}

[[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]]

==Werewolf Lord==

Werewolf Lords are natural lychanthropes that draw power from their animal roots. They are really predatory both in looks and personality. Werewolf Lords are one of the first generation werewolves that survived for ages.

===Making a Werewolf Lord===

Werewolf Lords are strong frontline fighters that excel in taking down wild beasts since they don't carry silver weapons on them. Physical stats are really important for Werewolf Lords. If you can get a utility caster on your team then you are good to go!

'''Abilities:''' Strength, constution and dexterity is realy important but a bit of wisdom and charisma can help.

'''Races:''' Only humanoids and giants can become a Werewolf Lord.

'''Alignment:''' Any.

'''Starting Gold:''' 6d4x10gp

'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple

{{3.5e Class Simple
|classname=Werewolf Lord
|hitdie=8
|length=20
|bab=Good
|fort=Good
|ref=Good
|will=Good
|special1=Attribute Boost, Natural Attacks, Scent, Bonus Feat, Transform, Skills of the Hunter, Low-Light Vision
|special2=
|special3=
|special4=
|special5=
|special6=
|special7=
|special8=
|special9=
|special10=
|special11=
|special12=
|special13=
|special14=
|special15=
|special16=
|special17=
|special18=
|special19=
|special20=
|skillpoints=4
|skills=
Balance,
Climb,
Handle Animal,
Hide,
Intimidate,
Diplomacy,
Jump,
Knowledge,
Listen,
Move Silently,
Sense Motive,
Spot,
Survival,
Swim,
Tumble,
}}


====Class Features====

All of the following are class features of the Werewolf Lord.

'''Weapon and Armor Proficiency:''' Werewolf Lords are proficient with all simple weapons.

'''{{Anchor|Natural Attacks (Transformed)}}:''' Werewolf Lord gains two claw attacks and a bite attack.The bite attack of a Werewolf Lord is a secondary attack.
{| class="d20"
|-
! '''Hybrid Size'''!! '''Claw'''!! '''Bite'''
|-
| Small|| 1d3|| 1d4
|-class="even"
| Medium|| 1d4|| 1d6
|-
| Large|| 1d6|| 1d8
|-class="even"
| Huge|| 2d4|| 2d6
|}

'''{{Anchor|Skills of the Hunter (Transformed)}}:''' At first level, a Werewolf Lord gains a racial bonus on survival, climb, jump, listen, spot and tumble checks equal to his Wolf Lord level.

'''{{Anchor|Scent}} {{Ex}}:''' A Werewolf Lord's ability to smell things is beyond any creature. At first level, he gains scent.

'''{{Anchor|Low-Light Vision}} {{Ex}}:''' A Werewolf Lord has low-light vision in any form.

'''{{Anchor|Attribute Boost}}:''' At first level Werewolf Lord gains +2 bonus to Wisdom.

'''{{Anchor|Attribute Boost(Transformed)}}:''' At first level Werewolf Lord gains +2 bonus to strength and dexterity.

'''{{Anchor|Bonus Feat}}:''' At first level Werewolf Lord gains Iron Will as a bonus feat.

'''{{Anchor|Alternate Form}} {{Su}}:''' A Werewolf Lord can freely change between his human form to a wolf form and a hybrid form. While in his hybrid
form or wolf form he gains the benefit from abilities that have a (Transformed) tag on them. Transforming is a standart action that doesn't trigger a attack of oppurtunity.

A slain Werewolf Lord reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however.

====Ex-Werewolf Lord====

If a Werewolf Lord somehow gets rid of his natural lychanthropy he exchanges all of his Werewolf Lord levels with another class.

====Epic Werewolf Lord====

{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic Werewolf Lord}}</div>
Hit Die: d8
|-
! Level !! Special
|-
| 21st || class="left" |
|-
| 22nd || class="left" |
|-
| 23rd || class="left" |
|-
| 24th || class="left" |
|-
| 25th || class="left" |
|-
| 26th || class="left" |
|-
| 27th || class="left" |
|- class
| 28th || class="left" |
|- class
| 29th || class="left" |
|- class=
| 30th || class="left" |
|- class="noalt"
| colspan="42" class="skill" |
4 + [[SRD:Intelligence|Int]] modifier skill points per level.
|}

----
{{3.5e Base Classes Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]
{{Navboxes}}
101
edits

Navigation menu