Changes

Jump to: navigation, search

Shield (3.5e Creature Ability)

1 byte removed, 18:59, 7 August 2015
I'll just assume this was a mistake.
*'''[[SRD:Hit Points|Hit Points]]:''' Shields generally have a set amount of hit points per [[SRD:Hit Dice|Hit Die]] of the creature generating the shield. Standard shields have 5 hit points per Hit Die, but weaker or stronger shields may have less or more hit points respectively. Objects that generate a shield usually have an amount of hit points depending on their effective [[SRD:Caster Level|caster level]].
*'''[[SRD:Deflection Bonus|Deflection Bonus]]:''' Personal shields turn away attacks, making it harder for someone to hit a protected creature. Many shields confer a certain amount of [[SRD:Deflection Bonus|deflection]] to [[SRD:Armor Class|Armor Class]], usually no bigger than one third of the creature's [[SRD:Hit Dice|HD]] (rounded up) or +5, whichever is lower.
*'''Hardness:''' Some shields ignore a set amount of damage that they absorb before taking damage to their [[SRD:Hit Points|shit hit points]] (see [[#Hard Shields|hard shields]] above). Non-hard shields simply have a hardness of 0.
*'''Range:''' How far the shield is projected from its source. A regular personal shield has a range of 0 and is effectively skintight. Shields with a range above 0 are [[#Perimeter Shields|perimeter shields]].
*'''Recharge Rate:''' How quickly lost shield hit points come back, usually in the amount of the protected creature or object's effective [[SRD:Hit Dice|HD]] per [[SRD:Round|round]], minute, 10 minutes, or hour.
768
edits

Navigation menu