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[[Summary::The rust bomb is a glass vial loaded with alchemically magnetized rust dust. ]] When thrown, a direct hit deals 1d6 points of slashing damage from the impact. A rusty, vision obscuring, choking smoke-like cloud poofs out in the 5-foot cube the vial impacts in. Any metal equipment that enters this space gets coated in a thick layer of hampering rust. Weapons suffer a –1 penalty to attacks and armor suffers an additional –1 penalty to its Maximum Dexterity bonus. A creature can knock the rust off its equipment with a [[SRD:Standard Action|standard action]] so long as the creature isn't within the rusty cloud. The rust flakes off after 5 rounds on its own.
The cloud otherwise functions as [[SRD:Environment#Smoke Effects|smoke]] and naturally disburses in 5 rounds. Light winds move the cloud downwind 5 feet per round and heavier winds disburse it.