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Control Metal (3.5e Power)

5 bytes removed, 21:49, 5 July 2015
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|summary=You gain some control over metal, allowing you to chill, heat, electrify or move it.
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Upon manifesting this power you replicate the effect of [[SRD:Chill Metal|''chill metal'']] or [[SRD:Heat Metal|''heat metal'']] on the power's target. Unlike the spell version this grant no saving throw or power resistance and last for 1 round/level but with a minimum of 7 rounds.
'''[[SRD:Augment|Augment]]:''' You can augment this power in one or more of the following ways. For each 2 power points , this power’s save [[SRD:DC|DC]] increases by 1.
2. For 2 additional [[SRD:Power Points|power points]] you spend, you can replicate the effects of [[Ohm's Electrified Equipment (3.5e Spell)|''ohm's electrified equipment'']] instead of the power normal effect. This ability change the target of the power (refer to the linked spell).
3. For 4 additional [[SRD:Power Points|power points]] you spend, you can replicate the effects of [[SRD:Telekinesis|''telekinesis'']] excepyt except using the target of this power (One equipped metal armor or weapon or one metal creature or 25 lb. of metal/level) instead of the normal power effect. For an additional 6 [[SRD:Power Points|power points]] this ability replicate [[Improved Telekinesis (3.5e Spell)|''improved telekinesis'']] instead. This augment change the range and duration of the power (refer to the linked spell).
For every two additional power points you spend on any augmentation, the DC rises by +1.</onlyinclude>

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