23,207
edits
Changes
→Dark Insight
| +1 || class="left" | Exposure to information on eldritch things, such as some dark and forbidden tome, or successfully use dark insight to reach the warped plane for the first time.
|-
| +2 || class="left" | Exposure to creatures or events which are proof of the warped plane (see below), or intentional worship of elder evils.
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| +3 || class="left" | Exposure to actual eldritch things within your CR +2 or lower. Reach the warped plane with 40% miss chance or lower.
|-
| +4 || class="left" | Exposure to actual eldritch things within your CR +3 to your CR +5, or levels in a eldritch horror themed class such as Alienist<sup>CA</sup>.
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| +5 || class="left" | Exposure to actual eldritch things of your CR +6 or higher, or reach the warped plane with 0% miss chance.
|}
Other events may cause a rise or decrease in your dark insight score (minimum 0), such as acquiring an eldritch horror themed template such as Pseudonatural<sup>CA</sup> (gaining dark insight equal to the LA, maximum +5). A single event can only produce a single change; you cannot read the Necronomicon multiple times to keep increasing your dark insight bonus, you have to go find some other eldritch event or item instead.
At any point you are exposed to an undesired change in dark insight, you can make a [[Will]] save (DC 10 + 1/2 effect's HD if any + effect's [[Charisma]] modifier if any) to negate the change. However, you take a penalty on your save equal to your dark insight bonus.