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Haunting Bluewraith (3.5e Monster)

5,731 bytes added, 04:27, 17 April 2015
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{{3.5e Monster Classic
|#ofEntries=2
|monster=Haunting Bluewraith
|size=Medium |type=Undead |subtypes=Incorporeal
|hd=5d12 |hp=32
|init=+5
|speed=Fly 60 ft. (Good) (12 squares)
|ac=14 |touch=14 |flat=13
|bab=+2 |grapple=—
|at=+7 Ravaging Touch (1d6+3 + 1d3 [[charisma]] [[SRD:Ability Damage|damage]]) or +8 Bluewraith Weapon (Varie)
|full_at=+7 Ravaging Touch (1d6+3 + 1d3 [[charisma]] [[SRD:Ability Damage|damage]]) or +8 Bluewraith Weapon (Varie)
|space=5 ft. |reach= 5 ft.
|sa=Astral Invader 1/day, Marked for Death, Ravaging Touch
|sq=Deathless, Fast Healing 1, [[Lifesight (3.5e Creature Ability)|Lifesight]] 60 ft., Naturally Invisible
|fort=+1 |ref=+2 |will=+3
|str=— |dex=12 |con=— |int=9 |wis=9 |cha=17
|skills=Spot +7
|feats=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Weapon Focus|Weapon Focus]] (Bluewraith Weapon)
|env=Haunted Locations
|org=Lonely or Haunting (2-12 Haunting Bluewraith)
|cr=5
|treas=Standard
|align=Always Chaotic Evil
|adv=6-14 (Medium)
|la=—

|monster2=Mad Haunting Bluewraith
|size2=Medium |type2=Undead |subtypes2=Incorporeal
|hd2=15d12+90 |hp2=187
|init2=+8
|speed2= 60 ft. (Good) (12 squares)
|ac2=20 |touch2=20 |flat2=16
|bab2=+7 |grapple2=—
|at2=+13 Ravaging Touch (3d6+3 + 1d8 [[charisma]] [[SRD:Ability Damage|damage]]) or +14 Bluewraith Weapon (Varie)
|full_at2=+14/+9 Bluewraith Weapon (Varie)
|space2=5 ft.|reach2=5 ft.
|sa2=Astral Invader 3/day, Malevolence, Marked for Death, Poltergeist, Ravaging Touch
|sq2=Deathless, Fast Healing 10, [[Lifesight (3.5e Creature Ability)|Lifesight]] 60 ft., Naturally Invisible
|fort2=+5 |ref2=+5 |will2=+9
|str2=— |dex2=18 |con2=— |int2=14 |wis2=16 |cha2=22
|skills2=Spot +20
|feats2=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Weapon Focus|Weapon Focus]] (Bluewraith Weapon), [[Anima Toughness (3.5e Feat)|Anima Toughness]], [[Improved Anima Toughness (3.5e Feat)|Improved Anima Toughness]], [[SRD:Ability Focus|Ability Focus]] (Astral Invader), [[SRD:Ability Focus|Ability Focus]] (Malevolence)
|env2=Haunted Location
|org2=Lonely or Haunting (1-2 Mad Haunting Bluewraith and 4-24 Haunting Bluewraith)
|cr2=15
|treas2=Double Standard
|align2=Always Evil
|adv2=By Class Level
|la2=—
}}

Haunting Bluewraiths are [[Bluewraith Revenant (3.5e Race)|bluewraith revenants]] who lost all connection to their humanity upon their second death. Unlike the [[Bluewraith Revenant (3.5e Race)|bluewraith revenant]] they are completely incorporeal as they lost all touch with the physical world. They are only driven by vengeance and death. They are typically armed and armored like they were in 'life', which is not accounted for in the table above.

Mad Haunting Bluewraiths are haunting bluewraith who persisted for at least a century and are much more fearsome.

=== Combat ===

Haunting Bluewraiths and Mad Haunting Bluewraiths attack relentlessly, using their ''marked for death'' ability to decimate their foes. If they are driven back they will invade their marked for with their ''astral invader'' ability whenever they recovered.

'''Astral Invader {{Su}}:''' Haunting Bluewraiths and Mad Haunting Bluewraiths can use [[Astral Invader (3.5e Spell)|astral invader]] (blue), 1/day (DC 15)for the haunting bluewraith and 3/day for the mad haunting bluewraith (DC 25). However they may only use this ability against the creature their ''marked for death''. The Dcs are [[charisma]] based.

'''Bluewraith Arsenal {{Su}}:''' Any weapon or armor a Haunting Bluewraiths or Mad Haunting Bluewraiths wield or wear gain the ghost-touch enhancement for as long as it using it.

'''Deathless:''' Haunting Bluewraiths and Mad Haunting Bluewraiths are healed by positive energy and damaged by negative energy.

'''Malevolence {{Su}}:''' Mad Haunting Bluewraiths have the [[Bluewraith Revenant Paragon (3.5e Racial Paragon Class)#Malevolence|malevolence]] ability (DC 25).

'''Marked for Death {{Ex}}:''' As a swift action a Haunting Bluewraiths and Mad Haunting Bluewraiths can makr a creature for death, it gain a +4 bonus to attack and damage against this creature and it DCs increase by 2 point. They may only have a single creature marked for death at any time and may not mark another until they either kill their mark or are destroyed.

'''Naturally Invisible {{Su}}:''' Haunting Bluewraiths and Mad Haunting Bluewraiths are always under the effect of [[Persistent Invisibility (3.5e Spell)|''persistent invisibility'']]. She may activate or suppress this ability as a free action.

'''Poltergeist {{Su}}:''' Mad Haunting Bluewraiths can use [[Improved Telekinesis (3.5e Spell)|''improved telekinesis'']] as a supernatural ability at will.

'''Ravaging Touch {{Su}}:''' Haunting Bluewraiths and Mad Haunting Bluewraiths possess a powerful touch attack dealing, the haunting bluewraith deal 1d6 + it [[charisma]] modifier and + 1d3 [[charisma]] [[SRD:Ability Damage|damage]] (will save DC 15 negate the [[charisma]] [[SRD:Ability Damage|damage]]). The mad haunting bluewraith deal 5d6 + it [[charisma]] modifier and + 1d8 [[charisma]] [[SRD:Ability Damage|damage]] (will save DC 23 negate the [[charisma]] [[SRD:Ability Damage|damage]]).

'''Rejuvenation {{Su}}:''' When a Haunting Bluewraiths or a Mad Haunting Bluewraiths is destroyed, it leave an ectoplasmic stain behind. It will reform from that stain in a decade unless a [[SRD:Break Enchantment|''break enchantment'']] or stronger similar effect is used on it, in which case it is forever destroyed.


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