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As part of the casting of this spell, you draw back a projectile in attack and make an attack roll against a target within the first range increment of your bow. For the sake of firing ''Indra's arrow'', that range increment is doubled. The arrowhead is charged with haphazard black lightning of intense power and wrathful intent. Upon releasing the arrow, you deal 1d6 points of additional [[SRD:Electricity Effect|electricity]] damage per [[SRD:Caster Level|caster level]] to the target struck, with no chance for a saving throw. The arrow so imbued has a 70% chance to pierce through effects such as a ''[[SRD:Wind Wall|wind wall]]'' and other spells that deflect ranged attacks, and characters capable of [[SRD:Deflect Arrows|deflecting arrows]] must make a [[SRD:Reflex|Reflex]] save at a -4 penalty to be allowed to deflect or catch this shot.
Additionally, ''Indra's arrow'' releases a massive shockwave of black electricity, dealing 1d6 points of [[SRD:Electricity Effect|electricity]] damage per [[SRD:Caster Level|caster level]] to any creature and object within a 30-foot-radius centered on the initial target ([[SRD:Reflex|Reflex]] half, including the target itself; creatures and objects of metal or creatures wearing armor predominantly made of metal take a -5 penalty to the save DC). If the target was hit directly by the arrow, he is denied any evasion or improved evasion when attempting this saving throw.