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Talk:Tremors (3.5e Spell)

714 bytes added, 23:23, 2 February 2015
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::::1 per CL is so small (and terrible when you get it) you might as well just got with a fixed damage of 3d6 or whatever and call it done. Less against flying creatures if you want, but I always thought the flying target was hard to conceive anyway so I wouldn't be sad about it just dying. You could also make this even better against burrowing creatures as a tradeoff, and have it bring them to the surface if they failed the save. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 07:26, 2 February 2015 (UTC)
 
:::::I would personally suggest cutting the damage in half (1d6/2 levels rounded up, or 1d6 + 1d6/2 levels above first if you want to rephrase it that way). That way, it still causes its effect and damage, but said damage is too low to be worth applying metamagic. Considering the untyped damage, terrain effects and scaling range, that would make the spell a worthwhile option at all levels, although not exactly a main weapon. It's pretty much my policy when it comes to status effect + damage spells, to be honest. Although, in this case, the spell might still be just a tad too strong for its level, not much. [[User:HarrowedMind|-HarrowedMind]] ([[User talk:HarrowedMind|talk]]) 23:23, 2 February 2015 (UTC)
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