Changes

Jump to: navigation, search

Blood Jorum (3.5e Spell)

No change in size, 14:55, 20 December 2014
m
no edit summary
Without blood, the caster is now immune to all blood-related effects and such as bleed damage or the Wounding enhancement. They also gain many physical benefits such as immunity to disease and poison, and immunity to desiccation damage and the ''[[SRD:Horrid Wilting|horrid wilting]]'' spell as they are now mostly dry. They detect as if they were both living and undead, but they continue to actually remain living. They do not bleed out when dying and automatically stabilize.
The caster appears very pale, and are often much colder than normal. The lack of blood means they do not heal damage naturally, and must use magic to gain benefits. Their blood being outside of their body also provides a weakness. If their jorum is spilled, the caster must make a [[Fortitude]] save DC 25 or die. Even if they succeed, they are rendered helpless for 1 minute and are reduced to 1 [[Con]] as the blood comes rushing back to their body through time and space. They are aware if the jorum is touched or disturbed, but otherwise must reach their there on their own power.
Aging is suspended while this spell is active, and the caster is effectively immortal while without blood (though they do not accurse aging bonuses and penalties). However, if the jorum is spilled (rather than the effect merely being dispelled or suppressed), they immediate age to their appropriate true age. If this would be beyond their maximum age, they die.
409
edits

Navigation menu