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→Relative vs Absolute Size Modifiers
For all the talk of relative size modifiers on the stealth page, it sure seems like perception, at least sight, is based around absolute size modifiers. Am I missing something or is this a mistake?--[[User:TheDarkWad|TheDarkWad]] ([[User talk:TheDarkWad|talk]]) 00:33, 7 November 2014 (UTC)
:It's not a mistake. They do very different things. The stealth modifiers are for avoiding notice when you're trying to blend in, which is easier to do when you're smaller than everything else and harder to do when you're bigger than everything else. The sight DCs are to perceive things ''at all''. Which might sound weird but allows you to determine from the skill rules things like what details you can make out from 50 paces or a mile, how far out you can see different enemy groups, etc.
:There is some potentially weird overlap where someone is trying to hide behind a tree and parts of them are sticking out (a 'stealth' attempt without stealth check I guess), and in those cases you'd just check against the size of the shown bits to see if you perceive them or not. If they were actively stealthing on top of it... I don't know. I think it was supposed to be the higher of your stealth DC or your normal perceive DC, but I'm not sure if that's in there right now.
:I'm not surprised that it's unclear how these interact. The skills were finished at pretty different points and almost certainly need a bit of updating. I'll get them right after I finish reverting affability and appraisal to the older format. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 03:45, 7 November 2014 (UTC)