27,109
edits
Changes
no edit summary
<onlyinclude>{{3.5e Power
|name=Alter Control Metal
|disc=Psychokinesis
|desc=Cold, Electricity, Fire, (see text)
|pr=No
|pp=1
|summary=ChillYou gain some control over metal, allowing you to chill, heat , electrify or electrify metal. All in one powermove it.
}}
Upon manifesting this power you replicate the effect of [[SRD:Chill Metal|''chill metal'']] or [[SRD:Heat Metal|''heat metal'']] on the power's target. Unlike the spell version this grant no saving throw or power resistance and last for 1 round/level but with a minimum of 7 rounds.
1. For every 2 additional [[SRD:Power Points|power points]] you spend, you can affect an additional target within the spell range as long as it not any farther than 30 feet of another target.
2. For 2 additional [[SRD:Power Points|power points]] you spend, you can replicate the effects of [[Ohm's Electrified Equipment (3.5e Spell)|''ohm's electrified equipment'']] instead following of the power normal effect. This ability change the rule target of the power but is still limited (refer to the linked spell). 3. For 4 additional [[SRD:Power Points|power points]] you spend, you can replicate the effects of [[SRD:Telekinesis|''telekinesis'']] excepyt using the target of this power (One equipped metal armor or weapon or one metal creature or 25 lb. of metal/level) instead of the normal power effect. For an additional 6 [[SRD:Power Points|power points]] this ability replicate [[Improved Telekinesis (3.5e Spell)|''improved telekinesis'']] instead. This augment change the range and duration of the power (refer to the linked spell (but can still affect multiple target if augmented).
For every two additional power points you spend on any augmentation, the DC rises by +1.</onlyinclude>