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Codex Awesome Blow (3.5e Feat)

1,851 bytes added, 21:45, 24 September 2014
Created page with "{{author |author_name=Leziad |date_created=24th September 2014 |status=Finished |balance=High }} <onlyinclude>{{3.5e Feat |name=Codex Awesome Blow |types=Fighter |summary=<!-..."
{{author
|author_name=Leziad
|date_created=24th September 2014
|status=Finished
|balance=High
}}

<onlyinclude>{{3.5e Feat
|name=Codex Awesome Blow
|types=Fighter
|summary=<!-- A short summary of the feat -->
|prereqs=Bab +9, [[Strength|strength]] 18, [[SRD:Power Attack|power attack]]
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=As a standard action you may make a powerful melee attack capable of knocking even the most steadfast creature. You must take a power attack penalty of at least 2 points while making this attack. If it hit the struck creature (or creatures) are sent flying 10 feet per points of base attack bonus you have plus an additional 10 feet per points of power attack penalty you took in any direction the the attacker want (except up or down) and land [[SRD:Prone|prone]], a successful reflex save (DC 10 +1/2 HD + [[strength]] modifier) quarters the distance traveled and allow the creature to land on it feet (and thus not made prone). If the creature hit an obstacles (either an object or another creatures) both the target and the obstacles take 1d6 points of damage per 10 feet left in the movement. If the damage would be enough to destroy the obstacles the struck creature pass through it and travel the rest of the distance it should, if it hit another obstacle however it is gently stopped and do not take any additional damage. The movement forced by this feat does not provoke attack of opportunities. You may apply the effect of this feat to any confirmed critical hit as an immediate action, this attack do not need to have taken any penalty from power attack.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=
|special=
}}</onlyinclude>


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