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True Immortal (3.5e Template)

9 bytes removed, 02:37, 12 September 2014
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''Redundant Biology ([[Ex]]):'' A true immortal automatically stabilize from dying and never take bleeding damage and have 25% fortification. If a true immortal loses his head to a vorpal weapon or similar effect, he does not die. His intelligence drops to 1 and he is blind and deaf, but he may continue fighting in such a state. Finally they never need to make massive damage saves.
''Pseudo-Regeneration ([[Ex]]):'' A true immortal possess a powerful form of regeneration. Each round a true immortal creature heal hit point damage and nonlethal damage equal to half her HD+1, this may even heal hit point damage caused by starvation, suffocation, vile damage and whatnot. A true immortal creature will regrow lost limbs and cure status effects within 1d6+1 hours this ability cure anything that can be repaired by either the [[SRD:Regenerate|''regenerate'']] spell or [[SRD:Greater Restoration|''greater restoration'']] spell. Even if the body is totally destroyed it will regrow from atomic particles nothing within 1d4 weeks.
'''CR:''' +[[CR::3]]

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