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'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.
{| class="zebra d20"
|+
<div>{{#anc:Anchor|Table: The Wilder}}</div>
[[SRD:Hit Dice|Hit Die]]: d6
|-
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]
|- {{#vardefine:odd|0}}
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|- class="{{Odd-Even}}"
|1st|| class="left" | +0 || +0 || +0 || +2
| class="left" | [[#Wild Surge|Wild Surge]] +1, [[#Psychic Enervation|Psychic Enervation]]
|2||1||1st
|- class="{{Odd-Even}}"
|2nd|| class="left" | +1 || +0 || +0 || +3
| class="left" | [[#Elude Touch|Elude Touch]]
|6||2||1st
|- class="{{Odd-Even}}"
|3rd|| class="left" | +2 || +1 || +1 || +3
| class="left" | [[#Wild Surge|Wild Surge]] +2
|11||2||1st
|- class="{{Odd-Even}}"
|4th||class="left" | +3 || +1 || +1 || +4
| class="left" | [[#Surging Euphoria|Surging Euphoria]] +1
|17||3||2nd
|- class="{{Odd-Even}}"
|5th||class="left" | +3 || +1 || +1 || +4
| class="left" | [[#Volatile Mind|Volatile Mind]] (1 [[SRD:Power Points|Power Point]])
|25||3||2nd
|- class="{{Odd-Even}}"
|6th||class="left" | +4 || +2 || +2 || +5
| class="left" |
|35||4||3rd
|- class="{{Odd-Even}}"
|7th||class="left" | +5 || +2 || +2 || +5
| class="left" | [[#Wild Surge|Wild Surge]] +3
|46||4||3rd
|- class="{{Odd-Even}}"
|8th||class="left" | +6/+1 || +2 || +2 || +6
| class="left" |
|58||5||4th
|- class="{{Odd-Even}}"
|9th||class="left" | +6/+1 || +3 || +3 || +6
| class="left" | [[#Volatile Mind|Volatile Mind]] (2 [[SRD:Power Points|Power Points]])
|72||5||4th
|- class="{{Odd-Even}}"
|10th||class="left" | +7/+2 || +3 || +3 || +7
| class="left" |
|88||6||5th
|- class="{{Odd-Even}}"
|11th||class="left" | +8/+3 || +3 || +3 || +7
| class="left" | [[#Wild Surge|Wild Surge]] +4
|106||6||5th
|- class="{{Odd-Even}}"
|12th||class="left" | +9/+4 || +4 || +4 || +8
| class="left" | [[#Surging Euphoria|Surging Euphoria]] +2
|126||7||6th
|- class="{{Odd-Even}}"
|13th||class="left" | +9/+4 || +4 || +4 || +8
| class="left" | [[#Volatile Mind|Volatile Mind]] (3 [[SRD:Power Points|Power Points]])
|147||7||6th
|- class="{{Odd-Even}}"
|14th||class="left" | +10/+5 || +4 || +4 || +9
| class="left" |
|170||8||7th
|- class="{{Odd-Even}}"
|15th||class="left" | +11/+6/+1 || +5 || +5 || +9
| class="left" | [[#Wild Surge|Wild Surge]] +5
|195||8||7th
|- class="{{Odd-Even}}"
|16th||class="left" | +12/+7/+2 || +5 || +5 || +10
| class="left" |
|221||9||8th
|- class="{{Odd-Even}}"
|17th||class="left" | +12/+7/+2 || +5 || +5 || +10
| class="left" | [[#Volatile Mind|Volatile Mind]] (4 [[SRD:Power Points|Power Points]])
|250||9||8th
|- class="{{Odd-Even}}"
|18th||class="left" | +13/+8/+3 || +6 || +6 || +11
| class="left" |
|280||10||9th
|- class="{{Odd-Even}}"
|19th||class="left" | +14/+9/+4 || +6 || +6 || +11
| class="left" | [[#Wild Surge|Wild Surge]] +6
|311||10||9th
|- class="{{Odd-Even}}"
|20th||class="left" | +15/+10/+5 || +6 || +6 || +12
| class="left" | [[#Surging Euphoria|Surging Euphoria]] +3
|343||11||9th
|-class="noalt"
| colspan="42" class="skill" |
'''[[SRD:Class|Class]] Skills (4 + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
'''Weapon and Armor Proficiency:''' Wilders are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], with [[SRD:Armor Proficiency (Light)|light armor]], and with [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).
'''{{#anc:Anchor|Power Points/Day}}:''' A wilder’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] she has available. Her base daily allotment of [[SRD:Power Points|power points]] is given on Table: The Wilder. In addition, she receives bonus [[SRD:Power Points|power points]] per day if she has a high [[SRD:Charisma|Charisma]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Her race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain [[SRD:Feats|feats]] and items.
'''{{#anc:Anchor|Powers Known}}:''' A wilder begins play knowing one [[SRD:Psion/Wilder Powers|wilder power]] of your choice. At every even-numbered [[SRD:Class|class]] level after 1st, she unlocks the knowledge of new [[SRD:Powers|powers]].
Choose the [[SRD:Powers|powers]] known from the [[SRD:Psion/Wilder Powers|wilder power list]]. (''Exception:'' The [[SRD:Feats|feats]] [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a wilder to learn [[SRD:Powers|powers]] from the lists of other [[SRD:Classes|classes]].) A wilder can manifest any power that has a [[SRD:Power Points|power point]] cost equal to or lower than her [[SRD:Manifester Level|manifester level]].
The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against wilder [[SRD:Powers|powers]] is 10 + the power’s level + the wilder’s [[SRD:Charisma|Charisma]] modifier.
'''{{#anc:Anchor|Maximum Power Level Known}}:''' A wilder begins play with the ability to learn 1st-level [[SRD:Powers|powers]]. As she attains higher levels, she may gain the ability to master more complex [[SRD:Powers|powers]].
To learn or manifest a power, a wilder must have a [[SRD:Charisma|Charisma]] score of at least 10 + the power’s level.
'''{{#anc:Anchor|Wild Surge}} ([[SRD:Special Abilities Overview#Supernatural|Su]])''': A wilder can let her passion and emotion rise to the surface in a wild surge when she manifests a power. During a wild surge, a wilder gains phenomenal psionic strength, but may harm herself by the reckless use of her power (see Psychic Enervation, below).
A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so, she gains +1 to her [[SRD:Manifester Level|manifester level]] with that manifestation of the power. The [[SRD:Manifester Level|manifester level]] boost gives her the ability to augment her [[SRD:Powers|powers]] to a higher degree than she otherwise could; however, she pays no extra [[SRD:Power Points|power point]] for this wild surge. Instead, the additional 1 [[SRD:Power Points|power point]] that would normally be required to augment the power is effectively supplied by the wild surge.
In all cases, the wild surge effectively pays the extra [[SRD:Power Points|power point]] cost that is normally required to augment the power; only the unaugmented [[SRD:Power Points|power point]] cost is subtracted from the wilder’s [[SRD:Power Points|power point]] reserve.
'''{{#anc:Anchor|Psychic Enervation}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Pushing oneself by invoking a wild surge is dangerous. Immediately following each wild surge, a wilder may be overcome by the strain of her effort. The chance of suffering psychic enervation is equal to 5% per [[SRD:Manifester Level|manifester level]] added with the wild surge.
A wilder who is overcome by psychic enervation is [[SRD:Dazed|dazed]] until the end of her next turn and loses a number of [[SRD:Power Points|power points]] equal to her wilder level.
'''{{#anc:Anchor|Elude Touch}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 2nd level, a wilder’s intuition supersedes her intellect, alerting her to danger from [[SRD:Touch Attack|touch attacks]] (including rays). She gains a bonus to [[SRD:Armor Class|Armor Class]] against all [[SRD:Touch Attack|touch attacks]] equal to her [[SRD:Charisma|Charisma]] bonus; however, her touch [[SRD:AC|AC]] can never exceed her [[SRD:Armor Class|Armor Class]] against normal attacks.
'''{{#anc:Anchor|Surging Euphoria}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, when a wilder uses her wild surge ability, she gains a +1 morale bonus on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], and [[SRD:Saving Throw|saving throws]] for a number of rounds equal to the intensity of her wild surge.
If a wilder is overcome by psychic enervation following her wild surge, she does not gain the morale bonus for this use of her wild surge ability.
At 12th level, the morale bonus on a wilder’s [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], and [[SRD:Saving Throw|saving throws]] increases to +2. At 20th level, the bonus increases to +3.
'''{{#anc:Anchor|Volatile Mind}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A wilder’s temperamental mind is hard to encompass with the discipline of telepathy. When any telepathy power is manifested on a wilder of 5th level or higher, the manifester of the power must pay 1 [[SRD:Power Points|power point]] more than he otherwise would have spent.
The extra cost is not a natural part of that power’s cost. It does not augment the power; it is simply a wasted [[SRD:Power Points|power point]]. The wilder’s volatile mind can force the manifester of the telepathy power to exceed the normal [[SRD:Power Points|power point]] limit of 1 point per [[SRD:Manifester Level|manifester level]]. If the extra cost raises the telepathy power’s cost to more points than the manifester has remaining in his reserve, the power simply fails, and the manifester exhausts the rest of his [[SRD:Power Points|power points]].
====Epic Wilder====
{| class="zebra d20"
|+ class="epic" |
<div>{{#anc:Anchor|Table: The Epic Wilder}}</div>
[[SRD:Hit Dice|Hit Die]]: d6
|- {{#vardefine:odd|0}}
! Level !! Special
|- class="{{Odd-Even}}"
| 21st || class="left" | [[#Volatile Mind|Volatile Mind]] (5 [[SRD:Power Points|Power Points]])
|- class="{{Odd-Even}}"
| 22nd || class="left" |
|- class="{{Odd-Even}}"
| 23rd || class="left" | [[#Wild Surge|Wild Surge]] +7
|- class="{{Odd-Even}}"
| 24th || class="left" |
|- class="{{Odd-Even}}"
| 25th || class="left" | [[#Volatile Mind|Volatile Mind]] (6 [[SRD:Power Points|Power Points]])
|- class="{{Odd-Even}}"
| 26th || class="left" |
|- class="{{Odd-Even}}"
| 27th || class="left" | [[#Wild Surge|Wild Surge]] +8
|- class="{{Odd-Even}}"
| 28th || class="left" | [[#Surging Euphoria|Surging Euphoria]] +4
|- class="{{Odd-Even}}"
| 29th || class="left" | [[#Volatile Mind|Volatile Mind]] (7 [[SRD:Power Points|Power Points]])
|- class="{{Odd-Even}}"
| 30th || class="left" |
|-class="noalt"
| colspan="42" class="skill" |
4 + [[SRD:Intelligence|Int]] modifier skill points per level.