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SRD:Tumble Skill

60 bytes removed, 16:12, 14 August 2009
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You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the [[SRD:Perform Skill|Perform]] skill). The [[SRD:DC|DCs]] for various tasks involving the Tumble skill are given on the table below.
{| class="zebra d20"
|-
!Tumble [[SRD:DC|DC]] !! align="left" | Task
|-
| 15 || align="left" | Treat a fall as if it were 10 feet shorter than it really is when determining damage.
|- class="even"
| 15 || align="left" | Tumble at one-half speed as part of normal movement, provoking no [[SRD:Attack of Opportunity|attacks of opportunity]] while doing so. Failure means you provoke [[SRD:Attack of Opportunity|attacks of opportunity]] normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble [[SRD:DC|DC]].
|-
| 25 || align="left" | Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no [[SRD:Attack of Opportunity|attacks of opportunity]] while doing so. Failure means you stop before entering the enemy-occupied area and provoke an [[SRD:Attack of Opportunity|attack of opportunity]] from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble [[SRD:DC|DC]].
|- class="even"
|30 || align="left" | Treat a fall as if it were 20 feet shorter when determining damage.
|-
|35 || align="left" | Free stand.
|- class="even"
|45 || align="left" | Treat a fall as if it were 30 feet shorter when determining damage.
|-
|50 || align="left" | Climb vertical surface.
|- class="even"
|60 || align="left" | Treat a fall as if it were 40 feet shorter when determining damage.
|-
Obstructed or otherwise treacherous surfaces, such as natural cavern floors or undergrowth, are tough to tumble through. The [[SRD:DC|DC]] for any Tumble check made to tumble into such a square is modified as indicated below.
{| class="zebra d20"
|-
! align="left" | Surface Is . . . !![[SRD:DC|DC]] Modifier
|-
| align="left" | Lightly obstructed (scree, light rubble, shallow bog<sup>1</sup>, undergrowth) || +2
|- class="even"
| align="left" | Severely obstructed (natural cavern floor, dense rubble, dense undergrowth) || +5
|-
| align="left" | Lightly slippery (wet floor) || +2
|- class="even"
| align="left" | Severely slippery (ice sheet) || +5
|-

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