Changes

Jump to: navigation, search

SRD:Sorcerer

1,002 bytes removed, 16:06, 14 August 2009
no edit summary
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.
{| class="zebra d20"
|+
<div>{{#anc:Anchor|Table: The Sorcerer}}</div>
Hit Die: d4
|-
! rowspan="2" | Special
! colspan="10" | [[#Spells|Spells per Day]]
|- {{#vardefine:odd|0}}
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|- class="{{Odd-Even}}"
|1st|| class="left" | +0 || +0 || +0 || +2
| class="left" | [[#Familiar|Summon Familiar]]
|5||3||—||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|2nd|| class="left" | +1 || +0 || +0 || +3
| class="left" |
|6||4||—||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|3rd|| class="left" | +1 || +1 || +1 || +3
| class="left" |
|6||5||—||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|4th||class="left" | +2 || +1 || +1 || +4
| class="left" |
|6||6||3||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|5th||class="left" | +2 || +1 || +1 || +4
| class="left" |
|6||6||4||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|6th||class="left" | +3 || +2 || +2 || +5
| class="left" |
|6||6||5||3||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|7th||class="left" | +3 || +2 || +2 || +5
| class="left" |
|6||6||6||4||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|8th||class="left" | +4 || +2 || +2 || +6
| class="left" |
|6||6||6||5||3||—||—||—||—||—
|- class="{{Odd-Even}}"
|9th||class="left" | +4 || +3 || +3 || +6
| class="left" |
|6||6||6||6||4||—||—||—||—||—
|- class="{{Odd-Even}}"
|10th||class="left" | +5 || +3 || +3 || +7
| class="left" |
|6||6||6||6||5||3||—||—||—||—
|- class="{{Odd-Even}}"
|11th||class="left" | +5 || +3 || +3 || +7
| class="left" |
|6||6||6||6||6||4||—||—||—||—
|- class="{{Odd-Even}}"
|12th||class="left" | +6/+1 || +4 || +4 || +8
| class="left" |
|6||6||6||6||6||5||3||—||—||—
|- class="{{Odd-Even}}"
|13th||class="left" | +6/+1 || +4 || +4 || +8
| class="left" |
|6||6||6||6||6||6||4||—||—||—
|- class="{{Odd-Even}}"
|14th||class="left" | +7/+2 || +4 || +4 || +9
| class="left" |
|6||6||6||6||6||6||5||3||—||—
|- class="{{Odd-Even}}"
|15th||class="left" | +7/+2 || +5 || +5 || +9
| class="left" |
|6||6||6||6||6||6||6||4||—||—
|- class="{{Odd-Even}}"
|16th||class="left" | +8/+3 || +5 || +5 || +10
| class="left" |
|6||6||6||6||6||6||6||5||3||—
|- class="{{Odd-Even}}"
|17th||class="left" | +8/+3 || +5 || +5 || +10
| class="left" |
|6||6||6||6||6||6||6||6||4||—
|- class="{{Odd-Even}}"
|18th||class="left" | +9/+4 || +6 || +6 || +11
| class="left" |
|6||6||6||6||6||6||6||6||5||3
|- class="{{Odd-Even}}"
|19th||class="left" | +9/+4 || +6 || +6 || +11
| class="left" |
|6||6||6||6||6||6||6||6||6||4
|- class="{{Odd-Even}}"
|20th||class="left" | +10/+5 || +6 || +6 || +12
| class="left" |
|6||6||6||6||6||6||6||6||6||6
|-class="noalt"
| colspan="42" class="skill" |
'''Class Skills (2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
'''Weapon and Armor Proficiency:''' Sorcerers are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]]. They are not proficient with any type of [[SRD:Armor|armor]] or [[SRD:Shield Proficiency|shield]]. Armor of any type [[SRD:Arcane Spells and Armor|interferes]] with a sorcerer’s gestures, which can cause his spells with somatic components to fail.
'''{{#anc:Anchor|Spells}}:''' A sorcerer casts arcane spells which are drawn primarily from the [[SRD:Sorcerer/Wizard Spell List|sorcerer/wizard spell list]]. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
To learn or cast a spell, a sorcerer must have a [[SRD:Charisma|Charisma]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s [[SRD:Charisma|Charisma]] modifier.
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a sorcerer need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.
{| class="zebra d20"|+ {{#anc:Anchor|Table: Sorcerer Spells Known}}
|-
! rowspan="2" | Level || colspan="10" | Spells Known
|- {{#vardefine:odd|0}}
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|- class="{{Odd-Even}}"
|1st||4||2||—||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|2nd||5||2||—||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|3rd||5||3||—||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|4th||6||3||1||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|5th||6||4||2||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|6th||7||4||2||1||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|7th||7||5||3||2||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|8th||8||5||3||2||1||—||—||—||—||—
|- class="{{Odd-Even}}"
|9th||8||5||4||3||2||—||—||—||—||—
|- class="{{Odd-Even}}"
|10th||9||5||4||3||2||1||—||—||—||—
|- class="{{Odd-Even}}"
|11th||9||5||5||4||3||2||—||—||—||—
|- class="{{Odd-Even}}"
|12th||9||5||5||4||3||2||1||—||—||—
|- class="{{Odd-Even}}"
|13th||9||5||5||4||4||3||2||—||—||—
|- class="{{Odd-Even}}"
|14th||9||5||5||4||4||3||2||1||—||—
|- class="{{Odd-Even}}"
|15th||9||5||5||4||4||4||3||2||—||—
|- class="{{Odd-Even}}"
|16th||9||5||5||4||4||4||3||2||1||—
|- class="{{Odd-Even}}"
|17th||9||5||5||4||4||4||3||3||2||—
|- class="{{Odd-Even}}"
|18th||9||5||5||4||4||4||3||3||2||1
|- class="{{Odd-Even}}"
|19th||9||5||5||4||4||4||3||3||3||2
|- class="{{Odd-Even}}"
|20th||9||5||5||4||4||4||3||3||3||3
|}
'''{{#anc:Anchor|Familiar}}:''' A sorcerer can obtain a [[SRD:Familiars|familiar]] (see below). Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.
The sorcerer chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power.
====Epic Sorcerer====
{| class="zebra d20"
|+ class="epic" |
<div>{{#anc:Anchor|Table: The Epic Sorcerer}}</div>
Hit Die: d4
|- {{#vardefine:odd|0}}
! Level !! Special
|- class="{{Odd-Even}}"
| 21st || class="left" |
|- class="{{Odd-Even}}"
| 22nd || class="left" |
|- class="{{Odd-Even}}"
| 23rd || class="left" | [[#Bonus Feats|Bonus Feat]]
|- class="{{Odd-Even}}"
| 24th || class="left" |
|- class="{{Odd-Even}}"
| 25th || class="left" |
|- class="{{Odd-Even}}"
| 26th || class="left" | [[#Bonus Feats|Bonus Feat]]
|- class="{{Odd-Even}}"
| 27th || class="left" |
|- class="{{Odd-Even}}"
| 28th || class="left" |
|- class="{{Odd-Even}}"
| 29th || class="left" | [[#Bonus Feats|Bonus Feat]]
|- class="{{Odd-Even}}"
| 30th || class="left" |
|-class="noalt"
| colspan="42" class="skill" |
2 + [[SRD:Intelligence|Int]] modifier skill points per level.
'''[[SRD:Familiars|Familiar]]:''' The sorcerer’s familiar continues to increase in power. Every two levels beyond 20th the familiar’s [[SRD:Armor Class|natural armor]] and [[SRD:Intelligence|Intelligence]] each increase by +1. The familiar’s [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] is equal to the master’s class level + 5. At 21<SUP>st</SUP> level and again every ten levels higher than 21<SUP>st</SUP>, the familiar gains the benefit of the [[SRD:Familiar Spell|Familiar Spell]] epic feat for a spell of its master’s choice.
'''{{#anc: Anchor| Bonus Feats}}:''' The epic sorcerer gains a bonus feat (selected from the list of epic sorcerer bonus feats) every three levels after 20th.
''Epic Sorcerer Bonus Feat List:'' [[SRD:Augmented Alchemy|Augmented Alchemy]], [[SRD:Automatic Quicken Spell|Automatic Quicken Spell]], [[SRD:Automatic Silent Spell|Automatic Silent Spell]], [[SRD:Automatic Still Spell|Automatic Still Spell]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Enhance Spell|Enhance Spell]], [[SRD:Epic Spell Focus|Epic Spell Focus]], [[SRD:Epic Spell Penetration|Epic Spell Penetration]], [[SRD:Epic Spellcasting|Epic Spellcasting]], [[SRD:Familiar Spell|Familiar Spell]], [[SRD:Ignore Material Components|Ignore Material Components]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Heighten Spell|Improved Heighten Spell]], [[SRD:Improved Metamagic|Improved Metamagic]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Intensify Spell|Intensify Spell]], [[SRD:Master Staff|Master Staff]], [[SRD:Master Wand|Master Wand]], [[SRD:Multispell|Multispell]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Spell Knowledge|Spell Knowledge]], [[SRD:Spell Stowaway|Spell Stowaway]], [[SRD:Spell Opportunity|Spell Opportunity]].

Navigation menu