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Important, lest a spell kills a feat chain.
|prerequisite=
|effect=You gain energy vulnerability in an energy type (either acid, cold, electrcity, or fire), taking an additional 50% damage to the energy attack. Even resistances you pick up seem less effective, halve any resistances to the chosen element you gain. For example, if ''[[SRD:Resist Energy|resist energy]]'' would give you 30 resistance, you only gain 15.
|special=If you ever become permenantly immune to your chosen energy type you lose the benefits of the bonus feat gained via this flaw.
}}</onlyinclude>