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Shield (3.5e Creature Ability)

11 bytes added, 16:06, 8 April 2014
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A few special creatures and objects have very powerful shields that can absorb a certain amount of damage from an attack without weakening, making even shields with a low amount of [[SRD:Hit Points|hit points]] hard to break through. These shields have a set [[SRD:Breaking and Entering#Hardness|hardness]], subtracting that number from any damage the shield takes, to a minimum of 0. This particular property can be added to any type of shield.
== {{Anchor|Shield Statistics }} Breakdown ==
How a shield works, what it stops, how strong it is and how quickly it comes back is governed by the following basic attributes.

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