4,453
edits
Changes
m
A little balance tweak.
'''{{Anchor|Explode}} {{Ex}}:''' A bomblet detonates in a blast of concussive force and corrosive flame that deals deals 1d6/[[SRD:Hit Dice|HD]] [[SRD:Bludgeoning Weapon|bludgeoning]] damage and 1d6/[[SRD:Hit Dice|HD]] [[SRD:Acid Effect|acid]] damage in a 5 ft./[[SRD:Hit Dice|HD]]-radius burst ([[SRD:Reflex|Reflex]] half), killing itself in the process. The save DC is [[SRD:Constitution|Constitution]]-based.
Creatures caught in the explosion are effectively [[SRD:Bull Rush|bullrushed ]] at a modifier equal to half the amount of bludgeoning damage taken, and are blasted back 5 feet plus an additional 5 feet for every 5 points its opposing check is lower than the check from the explosion. For every 5 feet the creature is thrown back, it takes an additional 1d6 points of bludgeoning damage. If the explosion or the resulting movement causes another bomblet to explode, it will happen at the end of this movement.
'''{{Anchor|Volatile}} {{Ex}}:''' Every time a bomblet takes any damage from a physical or magical source, it must make an immediate [[SRD:Fortitude|Fortitude]] save (DC 10 + damage dealt) or [[#Explode|explode]].