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To be Done.*'''Spell-Like Abilities:''' 3/day—''[[SRD:Desecrate|desecrate]]'';
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A living dead retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + ½ living dead’s HD + living dead’s [[SRD:Charisma|Charisma]] modifier unless noted otherwise. Creatures that cast [[SRD:Spells|spells]] as a particular class gain 3 effective spellcasting levels in that class upon gaining the template. If the creature had more than one spellcasting classes upon attaining the template, he chooses which of his spellcasting classes gains the spellcasting levels.
*'''''Bestow [[Expanded Dead (3.5e Monster)#Curse of the Living Dead|Curse]] {{Su}}:''''' Functions as the [[SRD:Bestow Curse|spell]], except that the curse bestowed is the [[Expanded Dead (3.5e Monster)#Curse of the Living Dead|curse of the living dead]]. This ability has a range of 60 feet, and allows a [[SRD:Fortitude|Fortitude]] save to resist its effects.
'''{{Anchor|Curse Detection}} {{Su}}:''' A living dead can sense the proximity and direction of ambient carriers of the [[Expanded Dead (3.5e Monster)#Curse|curse]], up to a distance of 100 feet per [[SRD:Hit Dice|Hit Die]]. This ability functions as [[SRD:Blindsight and Blindsense#Blindsense|blindsense]], but it only lets them detect other Dead and living creatures afflicted by the [[#Curse|curse]]. Within 60 feet of the ascended Dead, this ability instead functions as [[SRD:Blindsight and Blindsense#Blindsight|blindsight]] related to these types of creatures. *'''[[Dead (3.5e Monster)#Curse of the Living Dead|Curse of the Living Dead]]:''' A creature afflicted by suffering the curse of the living dead influcted as inflicted by a living dead's natural attacks or abilities must make [[SRD:Fortitude|Fortitude]] saves at a 1-minute interval. The save DC of the curse given by its [[SRD:Bite|bite]] is [[SRD:Constitution|Constitution]] based.
*'''''Control Dead {{Su}}:''''' A living dead can exert supernatural influence over any lesser or greater <noinclude>[[Dead (3.5e Monster)|Dead]]</noinclude><includeonly>Dead</includeonly> without a saving throw. A living dead can control a total number of [[SRD:Hit Dice|Hit Dice]] of Dead equal to twice its total [[SRD:Hit Dice|Hit Dice]], plus its [[SRD:Charisma|Charisma]] score. This ability does not affect other living dead. Uncontrolled lesser or greater Dead are always neutral to a living dead.
*'''''Create Dead {{Sp}}:''''' A living dead can force a single corpse to rise as a <noinclude>[[Dead (3.5e Monster)|Dead]]</noinclude><includeonly>Dead</includeonly> of the type of his choice (provided the creature has sufficient Hit Dice to turn into such a dead naturally, as per [[Dead (3.5e Monster)#Table: Becoming a Dead|Table: Becoming a Dead]]), or turn every corpse of 3 [[SRD:Hit Dice|HD]] or less within 30 feet into level-appropriate Dead. Any Dead created by this spell-like ability starts out under the living dead's control unless dismissed or currently controlling too many [[SRD:Hit Dice|HD]] of Dead. This ability cannot create living dead, and is equivalent to a 6th-level [[SRD:Spell|spell]].
*'''Spell-Like Abilities''{{Anchor|Malform}} {{Su}}:''''' A living dead's control over the curse allows them to mutate their own flesh or that of other Dead. As a [[SRD:Standard Actions|standard action]], a living dead may bestow a single [[Expanded Dead (3.5e Monster)#Malformations|malformation]] of their choosing upon the target Dead. This malformation is in addition to any of the malformations the target may have naturally and is permanent until dismissed. A Dead may only be granted one aqditional malformation as a result of this ability at any given time. Bestowing another malformation to the target overwrites the first granted by this ability, even if it is applied by another Ascended.
==== Special Qualities ====