672
edits
Changes
added fluff, changed energy blast, added racial feats
==Summersite==
[[Summary::Summersites are humanoids who can blast energy beams from various parts of their bodies.]] This is not meant to be a childish, perverted thing. Most summersites have been known to blast this energy from their eyes, while others may release energy from their hands. A few have been recorded as throwing destructive blasts wildly from their solar plexus. The ability to beam energy from their bodies in this way is dependent on how great their [[SRD:Constitution|constitution]] or [[SRD:Charisma|charisma]] is. All summersites are born with greater constitution than most other races (a +4 modifier). However, a At the creation of the summersite who ignores their constitution will have turned this innate strength into a weakness. For this reason, summersites most often must choose classes that make use which of these scores will define the energy blast. This choice is permanent and applies every time a greater constitution score, descriptor below says "Con or at leastCha." Constitution-based blasts do fire damage, are not hindered by itbut charisma-based blasts do force damage (see below).
===Personality===
Summersites are proud people who take themselves and their jobs very seriously. In other words, they are not known for their sense of humor, but their pride allows enables them to achieve great things.
===Physical Description===
Summersites appear to be human. If there is anything to set them apart at all, it is usually some flashy or unusual piece of gear or a small apparatus that they wear used to keep mark point of origin of their power in check. For example, if their power to blast energy comes from their eyes, they must may wear a wrap-around conspicuous eye piece . This is mostly decorative, but also serves as a warning to anyone who recognizes it.<br/>The power blast itself varies only slightly in order appearance from person to focus person. For most people, it appears as a straight line issuing forth from the origin, but there have been cases in which the optic blast comes out as a spiral of colored energy or as concentrated waves that create a visual effect of bright, parallel rings.<br/>For most [[SRD:Constitution|Con]]-based blasts, their color is red. For most [[SRD:Charisma|Cha]]-based blsats, the color is blue. It is said that the color of this power is a representation of the summersite's life energy (some cultures may call it 'Ki'). The color red, according to summersites, represents a rich, fierce vitality. The color blue signifies strong, stalwart spirituality for them. Often times, a summersite is born who exudes a different color and these all have meaning too. Green, for instance, shows a free spirit. Yellow is associated with the sun and nobility, and it evokes reverence in other summersites. The color orange, although garnering some respect for its closeness to yellow, generally represents an audacious hope. Summersites who beam the color purple are said to have a wily, deceitful nature, although this is a mere superstition that the more intelligent summersites either ignore or use to their advantage.
===Relations===
===Alignment===
Summersites may vary from good to evil, but all of them are highly rational, precluding most of them from being chaotic. On the other hand, the less common "purple" and "green" summersites are almost always chaotic.
===Lands===
By default, summersites live mostly in human-populated areaswhere their powers set them apart and make them more useful for work than they might be if segregated with their own kind.
===Language===
|name=Summersite
|attribbonus1=+42
|attrib1=Constitution
|attribbonus2=+2|attrib2=Charisma |attribbonus3=-2|attrib3=Dexterity |attribfluff=Energy blasts are based on either [[SRD:Constitution|constitution]]or [[SRD:Charisma|charisma]], but summersites are not the most skilled with their hands.
|type=Humanoid
|special1=Energy Blast
|specialtype1=ExSu|specialtext1=2 times per day, all All summersites may fire a blast blasts of energy as an attack action from a pre-designated part of their body (for instance, the eyes or hands). This choice of focal origin point is permanent. The energy blast is used as a ranged touch attack that deals fire damage of 1d6/1d8 + ([[SRD:Constitution|Con]]or [[SRD:Charisma|Cha]]), with a range of 80 100 feet. Summersites may make additional blasts with certain consequences: After the initial two blasts have been expended, every subsequent blast causes The type of damage done is 'fire' if based on [[SRD:FatiguedConstitution|fatigueCon]] in the user. Every blast made while fatigued for any reason causes the summersite to be , or 'force' if based on [[SRD:ExhaustedCharisma|exhaustedCha]]. The critical range is on a natural 20 only, damage x2. Summersites cannot use their energy blast while [[SRD:Exhausted|exhausted]]. This is not a spell-like ability and so is not susceptible to spell resistance (although fire [[SRD:Resist_Energy|energy Energy resistance]] may still apply)to this damage.
|autolanguage=Common
|ecl=2
}}
===Racial Feats===
As summersites grow as characters, they may choose to focus their abilities toward their class, or they may instead focus on their own innate talents. The following feats may be chosen only by summersites:
'''{{Anchor|Combined Ability Blast}} {{Su}}:''' Prerequisite: Summersite race, both [[SRD:Constitution|Con]] and [[SRD:Charisma|Cha]] score of at least 13.
:Benefit: You may add both [[SRD:Constitution|Con]] and [[SRD:Charisma|Cha]] bonuses to the damage of the energy blast. For all other purpses, your energy blast is still based on its original ability score.
'''{{Anchor|Empower Energy Blast I}} {{Su}}:''' Prerequisite: Summersite race, [[SRD:Constitution|Con]] or [[SRD:Charisma|Cha]] score of at least 15, character level at least 6.
:Benefit: Damage of energy blast increases to 1d10.
'''{{Anchor|Empower Energy Blast II}} {{Su}}:''' Prerequisite: Empower energy blast I, [[SRD:Constitution|Con]] or [[SRD:Charisma|Cha]] score of at least 17, character level at least 9.
:Benefit: Damage of energy blast increases to 2d6.
'''{{Anchor|Empower Energy Blast III}} {{Su}}:''' Prerequisite: Empower energy blast II, [[SRD:Constitution|Con]] or [[SRD:Charisma|Cha]] score of at least 19, character level at least 12.
:Benefit: Damage of energy blast increases to 2d8.
'''{{Anchor|Empower Energy Blast IV}} {{Su}}:''' Prerequisite: Empower energy blast III, [[SRD:Constitution|Con]] or [[SRD:Charisma|Cha]] score of at least 21, character level at least 15.
:Benefit: Damage of energy blast increases to 2d10.
'''{{Anchor|Fiery Blast}} {{Su}}:''' Prerequisite: Summersite race, energy blast is [[SRD:Constitution|Con]]-based, character level at least 3.
:Benefit: Your energy blast catches your opponents on fire. After a successful hit, your opponent must make a [[Reflex|Ref]] save of DC 15 + [[SRD:Constitution|Con]], or take secondary fire damage of 1d6/round until the fire is put out. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.
'''{{Anchor|Pushing Blast}} {{Su}}:''' Prerequisite: Summersite race, energy blast is [[SRD:Charisma|Cha]]-based, character level at least 3.
:Benefit: Your energy blast pushes your opponents away from you. After a successful hit, your opponent must make a [[Reflex|Ref]] save of DC 15 + [[SRD:Charisma|Cha]] or be pushed in a straight line away from you a number of feet equal to 5 feet/[[SRD:Charisma|Cha]] for medium creatures. Halve this distance for every size category bigger. Double it for every size category smaller. Results are rounded to the nearest 5 feet. If this causes the target to hit a solid wall, they take an additional 1d6 bludgeoning damage. If this causes the target to fall off a ledge, they would have to take appropriate falling damage. If this causes the target to move through another character's threat range, that character may make an attack of opportunity.
===Vital Statistics===