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For those multiclassing, the reward is a vast amount of powers which are all relevent. For those staying single classed, the reward is some matter of mastery in their chosen field. For example while anyone with a few levels of Energy Hero can shoot eyebeams, only max level Energy Heros can have the eyebeams zigzag around, disintergrate targets, surge in a powerful burst, or them themselves into pure energy. Or something of that sort.
The trick now is finding your categories of Hero. If you wish to run with this idea. Look to psionics and psi-like abilities for things which scale with level, even if they are just a 1st level power. You may also want to look into the Reputation system D&D actually has, it seems appropriate to use in this type of game. The alternative is making a class for every hero type you can think of. Advantages are increased accuracy and focuses. Downsides is that its a lot of classes, and you can't really cover them all. Also some may already be represented well (raging crasher or frenzied berserker is clearly the hulk, artificer is as about Tony Stark as you can get, etc.) Its up to you. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 10:08, 11 January 2014 (UTC)