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Talk:Summersite (3.5e Race)

1,136 bytes added, 09:34, 11 January 2014
Cyclops Expy: so tired
:::::::Just thinking back on what I initially remember on the Summers guys is that they didn't have great control all the time, they were kinda jerks but you still could count on them in a pinch. So how do you translate that into flavor? Well naturally, if they don't have control at an early age (like sorcerers), that could lead to some collateral accidental damage and local fear, which would lead to some jerky behavior because they're wary and outsiders. However, they strive to control their power and they want that trust, because they don't look so different, but know they are different from the folks they live around. It's fine to tell the reader that they're tough, but move into the meat of their motivations for becoming adventurers and the general attitudes they have. The X-Men were always about being the outsiders. Use that to your advantage. Also, give us more than a sentence or two on some of these headings. There should be a lot under Personality. Also, under Physical Description, there's room to say something about an unusual trait that might give away their mutant-ness. That's flavor that might intrigue players as an option. Also, Relations is just all wrong. Mutants and humans generally don't play well together. Anyways, the flavor text is bland and uninteresting and uninspiring (the last part being the most important hurdle to overcome). Do some big work here. On to Mechanics.
:::::::'''Mechanics:''' Alright, here's the beef. The main beef with this beef (yeah, you heard me) is the usability of their one fun ability. I'll get to that in a minute. Starting with that +4 Constitution. That's a problem. Everybody loves Constitution. Seriously a +4 Constitution bonus for no LA or Racial HD is ludicrous. Knock it down to +2 and don't worry about any other racial ability score adjustment. Anything else as a penalty is just going to limit the kinds of characters this race can make. Which, ugh, I wanted to ignore it, but no longer! This really should be an optimized character build or something rather than a race. A race provides a groundwork for a character to build upon rather than the main thing he does and is. Because of this problem, the energy blast can't possibly serve as "the thing he does in combat all the time as his main combat thing" because that job is reserved for his class. If the energy blast was the main thing, the race would be unbalanced. There, that's I think what Eiji was attempting to get at earlier. Continuing on, we'll address more of the energy blast. Don't have it scale by Constitution. Here's why: At 1st level, a Constitution-based character can deal an instant kill to basically whatever he wants, because it could deal up to 6d6 fire damage (starting Con of 18 plus that +4 to get a +6 modifier). Sadly, because it scales with Constitution, it becomes less useful as he gets stronger, which isn't fun for the player who picked the race, because that's all he got for fun out of it. Here's a recommendation: since it can't function as his primary combat purpose, it should scale, be usable frequently, be reliable but potentially go off unavoidably to add some drama. So, how do we determine what's fair for a race to have and have it scale but still be useful? Well, it just has to be functional but not the "must always use it" ability. So, most damage spells and such use d6s. We'll go with d4s for Energy Blast. Slightly less damage, but, if you're making an attack roll with this, you can critical hit with it. Give it a nice ×3 on a natural 20, or go the longsword route and have it be 19-20/×2 critical. That is just double your damage rather than rolling a boat-load of d4s which most people only have a few of, but that depends on the group I guess. So, 1d4 per HD comes up pretty fair as an attack. Damage type as fire (able to be resisted, which works in D&D's system of checks and balances) is fine if you really want. I could see this being either untyped (never resisted) or force (very rarely resisted). What about range? Scale that too. Don't want to make using a bow obsolete, so go with something like Close Range (25 ft. +5 ft./2 levels), something anyone who's ever run a spellcaster is familiar with. Now, this seems short for a super energy beam, but this isn't a class ability and it's not a main attack. Now, for frequency of use. 1/minute is probably fine. Getting off a couple shots per combat would be more useful, so perhaps some sort of cooldown like a dragon's breath or just a "recharge it as a standard action" or something, like maneuvers. The fatigue/exhaustion thing you have in there now is interesting and provides a combat option for desperation and drama, but really just made me cringe upon reading it. I might be alone in that. Get further opinions. Also, make Energy Blast a supernatural ability, because it is. Say no to spell resistance, that's fine because the damage is more in line now. That leaves...something I mentioned much earlier "going out of control". D&D has a check for that in the form of Concentration checks or Fortitude saves. When does he need to make a check, how about whenever dealt precision damage (like a critical hit or sneak attack). What's the DC? Not the damage dealt, that's bad because it scales with level poorly. In fact, just make it something like 10 + His HD. He'll be able to outgrow it at some point (unless you go with Fort saves, in which case a high-level character will only fail on natural 1s, which is fine for drama. Who does it hit? Well, gotta keep this simple, don't want to have to keep referring to a racial ability. Random direction d8? Nah, not really sure on that one. Guess I'm out of good suggestions. In conclusion, get crackin'. --[[User:Ganteka Future|Ganteka Future]] ([[User talk:Ganteka Future|talk]]) 00:31, 11 January 2014 (UTC)
 
:::::::: "A race provides a groundwork for a character to build upon rather than the main thing he does and is. Because of this problem, the energy blast can't possibly serve as "the thing he does in combat all the time as his main combat thing" because that job is reserved for his class." That was the most important thing said so far....
::::::::I've been sitting here at just about 1am, thinking about this whole thing for a while. (Why do I force myself to do this at 1am?) I thought I was going to make a point, but I'm not even sure what point I want to make any more. I guess I still don't see how the energy blast is any different from using a sword. The sword's damage never scales up, so why should this? I'm tired. So tired.... Mr. Future, you have some very interesting things to say, but your ramble at the end there made me think maybe you're just crazy. No offense intended.
::::::::Maybe this is just a bad race idea because it forces the player into a specific role (which a lot of other races do too, but whatever). I'm so very tired. -[[User:Nolanf|Nolanf]] ([[User talk:Nolanf|talk]]) 09:34, 11 January 2014 (UTC)
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