Changes

Jump to: navigation, search

The Duskwall Plateau (3.5e Quest)

184 bytes removed, 02:13, 2 January 2014
Eh.
=Introduction=
The destruction of the peaceful town of [[Ravenshire]] began when a long, stifling green cloud of undeath settled down upon the town. The sky turned a sickly lime color as ghostly pale green snowflakes dropped from the sky upon every living thing and dwelling, dispersing into a gas as each came into contact with physical matter. As time passed, the people of [[Ravenshire]] felt a terrible sickness, and those slain by the disease were transformed into fell [[SRD:Ghoul|ghouls]], which beset set upon their kinsmen and slew the rest of the living.
The players have already investigated the tainted ghost town of [[Ravenshire]] and have discovered that the green cloud of tainted miasma originate originates from afar, blown by the wind from the duskwall plateauDuskwall Plateau.
=The ancient road from [[Ravenshire]]=
[[File:Ancient_road_to_duskwall.jpg|thumb|The ancient road from Ravenshire to Duskwall Plateau]]
The road to duskwall plateau Duskwall Plateau passes through an extension of the moonwood forestMoonwood Forest, which is likewise corrupted by the cloud of taint, cloaking the forest in a fell mist which seems to emanate with a pale green glow. Though the tainted wind blows strong above, upon the ground there is not even a breeze, ; the air seems stagnant and dead. At some point during their journey, the players will encounter a group of [[SRD:Worg|worgs]], driven to madness by hunger as few little living prey remains after the corruption. A successful [[SRD:Diplomacy Skill|Diplomacy Skill]] check may yet convince the worgs to leave them be, while a check which exceeds by 10 or more may convince them to aid the players in assaulting the source of the taint and restoring natural order.
=The Duskwall plateauPlateau=high High upon the ancient road lies the duskwall plateau. Duskwall Plateau: an ancient complex which was used by many fallen villains on their time of raising. the The complex has lost its original name and purpose as the ages passed. the - its dark history faded with the span of the years and flowing of time. man died over ancient forgotten battles. but one One fact remains unchanged, the attraction of Duskwall Plateau is apparent: it is a nexus for evil matter and dark deeds to this cursed ancient stony complex. <br>the The complex contains four stone -paved plateaus. : a central one central larger then than the rest , and three smaller which are ones located to the due west, south , and east and westfrom the central plateau. all of the three These smaller plateaus are located on higher ground compared to taller than the central plateaun. and platform; winding stone stairs are leading lead to all three the tops of each of them. it can be notyfied that there was some ancient stone building Ancient ruins are apparent on the central plateau, but nowadays the only marks that remain from that ancient anknown tower are some - large base foundation-stones forming arranged in a half mostly-broken circlecircular construction.<br>Catacombs lie on the western slope of the mountain, beneath the complex contains some catacombs that can be reached - a stone path and steps lead off from the central plateau by down to a western road sharply-curving, winding path leading to steps which descend on down the slope of the montain. the steps make a sharp curve mountain to the catacomb entrance of the old catacombs.==Elements of duskwallDuskwall==
[[File:Duskwall.jpg|thumb]]
# [[The Duskwall Plateau (3.5e Quest)/The Tainted Cauldron|The Tainted Cauldron]]
# [[The Duskwall Plateau (3.5e Quest)/The Catacombs|The Catacombs]]
===The Necro mage Gnolls===
Through the entire quest in Duskwall. the The DM should use the Necro mage Mage Gnolls as the Wandering monster. The Necro mage Mage Gnolls are the servents servants of Go-go'roth. they They are very hostile to anyone who attempts to come close to the plateau and will attack immediatlyimmediately.
# [[The Duskwall Plateau (3.5e Quest)/Acolyte Necro-mage Gnoll|Acolyte Necro-mage Gnoll]]
# [[The Duskwall Plateau (3.5e Quest)/Adept Necro-mage Gnoll|Adept Necro-mage Gnoll]]
:*Dm's Notice: One of The Necro Mage Gnolls must have a Broken Gargoyles Finger, . This broken Stone finger must be found before the players get to [[The Duskwall Plateau (3.5e Quest)/The Ziggurat of Flesh|The Ziggurat of Flesh]]. This Broken Finger Reveals an Opening in One of The [[The Duskwall Plateau (3.5e Quest)/The Ziggurat of Flesh#The missing finger|Gargoyles Mouth]] located at [[The Duskwall Plateau (3.5e Quest)/The Ziggurat of Flesh|The Ziggurat of Flesh]].
===Go-go'roth The skull lord And His Serpentirs===
Go-go'roth is a skull lordSkull Lord<ref>{{Cite_Pub|Monster Manual V}} Pp. 154-156.</ref>. he He took over the Duskwall in the name of [http://en.wikipedia.org/wiki/Doresain Doresain King of Ghouls]<ref>{{Cite_Pub|Libris Mortis}} Pp. 16-17.</ref>, his mission was to protect [[The Duskwall Plateau (3.5e Quest)/The Tainted Cauldron|The Tainted Cauldron]]. <br>Go-go'roth is protected by three negative shields which are beeing being renewed at the negative plane portals located at the [[The Duskwall Plateau (3.5e Quest)/The Ziggurat of Flesh|The Ziggurat of Flesh]], [[The Duskwall Plateau (3.5e Quest)/The Skull Abbey|The Skull Abbey]] and at [[The Duskwall Plateau (3.5e Quest)/The Howling Roots|The Howling Roots]]. Go-go'roth travels between these 3 loactions locations to renew the 3 shields upon him, each time he passes near [[The Duskwall Plateau (3.5e Quest)/The Tainted Cauldron|The Tainted Cauldron]] , he transfers some of the shield to the Cauldron to renew its protection and enabling it to spread the fell cloud of undeath.
Go-go'roth is also accompanied by 3 Serpentirs<ref>{{Cite_Pub|Monster Manual V}} Pp. 158-159</ref>. The Serpentirs Will Automatically Attack Any Opponent will automatically attack any opponent coming close to Go-go'roth.
===Quest Objective===
109
edits

Navigation menu