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Whenever a psychic manifests a power, she accrues Strain equal to either the Basic Cost - unless she wishes to manifest the power at a higher manifester level. Then she determines her current Basic Cost for the power, the Level Differential between her intended Manifester Level and the power's Original Level, and adds 0.5 Strain per Level Differential to the Basic Cost.
... anyway. As a psychic uses more powers, she accrues more Strain. Just like with Surgo's system, as long as a character's total Strain is lower than her Strain Tolerance, they suffer no ill effect. Continuing to cast spells manifest powers once Strain is greater than Strain Tolerance is a '''Bad Idea'''™.
As soon as a psychic's total Strain exceeds her Tolerance, she becomes [[SRD:Fatigued|fatigued]] (even if she's normally immune to this condition; no, fvck you). If a fatigued psychic wishes to manifest another power, she must first make a [[SRD:Will|Will]] save with a DC equal to (20 + the power's level + the amount of Strain she has over her Tolerance). If the save is successful, the psychic casts manifests the spell power as normal. If the save is failed, the spell power fizzles with no effect and the psychic becomes [[SRD:Exhausted|exhausted]] (again, even if she is normally immune). An exhausted psychic made some serious mistakes in her life on that day, and may not manifest any more powers. A psychic ceases to be exhausted after an hour of complete rest. An exhausted psychic loses her psionic focus and may not regain it until she's had the just-mentioned hour of naptime, or whatever it is she's doing for an hour of complete rest.
==== Recovering Strain ====