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At 1st level, a barbarian chooses another individual (who must agree) to become their blood sibling. The only way to change a blood sibling is for the old one to die, in which case the ritual must be performed again for a new blood sibling. While within Close range of their blood sibling (determined by character level), both the sibling and the barbarian receive the following benefits:
:''1st level:''Whenever the barbarian or their blood sibling is dealt damage, they can have the other individual in the blood bond (the blood sibling for the barbarian and vice versa) take half of the damage, with the remaining half going to the original target of the damage. If the damage cannot be split evenly, then the larger portion goes to the original target.
:''2nd level:''If either the barbarian or the blood sibling has evasion, mettle, uncanny dodge, or any improved versions of any of these abilities, they both have them.
:''3rd level:''
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