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Hopefully that gives you some stuff to think about. Let me know if you need any clarification or want some help reworking class features. --[[User:Aarnott|Aarnott]] ([[User talk:Aarnott|talk]]) 23:35, 14 November 2013 (UTC)
:I'm just going to address the features to which you said something interesting and to which I can think of something to say. I could respond to each in turn, but it would be a boring "Alright then." on most of them.
:'''Life Force:''' Where did you get 1800 per day from this feature? If the pool size is 900 points, then this feature is 900 per day. That said, attaching the scaling of the points directly to scores was intentional. I want those to matter.
:'''Healing Burst:''' I wanted this ability to get better as you leveled up. Can you think of a better scaling pattern, bearing in mind the crazy healing is intentional?
:'''Boosting Burst:''' Crap. Thank you for making me spot a limit I should have put on that thing. The full ability should be once per person per turn.
:'''Positive Well:''' This feature is supposed to be this classes version of Death Ward, a spell that is level 4-5 depending on the caster.
:'''Epic Toughness:''' Why not? I wanted a second feature for that level, and it seemed to fill the gap.
:Overall, healbot is the target. I am playing one of these in a game ATM, and I find it quite fun to play. It's not for everyone, but some people like the concept. Also, thank you for your time. --[[User:Qwertyu63|Qwertyu63]] ([[User talk:Qwertyu63|talk]]) 01:57, 15 November 2013 (UTC)