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Talk:Mender (3.5e Class)

731 bytes added, 20:16, 10 November 2013
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That's the first thing you may want to consider. The points get crazy in the first place, but they also diverge fast. --[[User:Aarnott|Aarnott]] ([[User talk:Aarnott|talk]]) 16:55, 6 November 2013 (UTC)
*Starting at 16/16 is in fact the base from which all my math is done. The class assumes that you have decent scores in both. I am aware that slacking off on one can sink your points total.
== Healing Burst ==
It be crazy. Considering the extreme case of level 20, you will heal 100d8 (standard action) + 90d8 swift action. That's 855 HP each round, which can go for a while given the number of points you get. Or you can use split burst for 65d8 to 2 targets + 55d8 to 2 targets for a total of 240d8 or 1080 HP. Not really a moderate balance class (and above a high balance class too, but maybe not good enough for VH). --[[User:Aarnott|Aarnott]] ([[User talk:Aarnott|talk]]) 17:05, 6 November 2013 (UTC)
*Realize, you can only heal someone to the max. Even with the class switching excess over to temp HP, there is still a limit (temp from this can not exceed normal max). Even though you can heal for 100d8, most of that will be wasted anyway. So don't heal for that much. That said, it is intended to be crazy. Healing needs the help to keep up. However, if you think I should increase the listed balance level, I can. I wasn't shooting for a given level anyway. To use the tiers (as they are the system I know), I saw this as solidly tier 3.
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