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:::::::Personally, I think that horror and survival are some of the most enjoyable forms of gaming, for several reasons that I will try my best to explain. In my opinion, overinvestment in one's characters is a ''paralytic''. It stops many actual games from happening the way they should. People start to question every move they make. They subscribe to the 'What if' style of gaming. What if something dangerous is down this dark corridor? What if there is a deadly trap in the room? What if that monster has a lucky roll and crits my ass for three times damage? Not only can you let go of all those inhibitions when you let go of those attachment and play a survival horror type game, but failing or losing is not necessarily the end of the game. Why do many people still have such fondness for roguelike video games? They like to be challenged, but the challenges must stay fun. The example I gave - the Tomb of Horrors - is what I would call the logical conclusion of that style of gaming. The hardest of hard-core survival games. If you think this article is as unforgiving as the Tomb of Horrors, then I guess there is nothing I can do to change your opinion on the matter, since it wouldn't be based on facts, and the fact is that it isn't nearly quite as bad as that. --[[User:Sulacu|Sulacu]] ([[User talk:Sulacu|talk]]) 12:41, 27 September 2013 (UTC)
::::::::You straight up say that this is intended for a survival horror feel Sulacu, even mentioning that you will include guidelines for additional balancing for that playstyle (side note: the inclusion of that balance addendum means this might be better as a variant rule with monsters for clarity purposes). Ghost's rating seems to be discounting the intent of the article and is instead criticizing a playstyle; his rating indicates that he doesn't like the trappings of the goal rather than indicating that the article doesn't achieve the goal well. It actually looks like a violation of the merit guidelines to me. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 17:10, 27 September 2013 (UTC)