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Talk:Expanded Dead (3.5e Monster)

1,558 bytes added, 11:46, 27 September 2013
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::::: Tome of Horrors is terrible for the game. It promotes a lack of investment in PCs, a PC vs. DM mentality, a distrust of the game, and a disconnect between players and their characters. It's bad for the game for these reasons and others. I'd say the same about this. Of course, if you think PCs should be created and thrown away paranoia-style, that PCs and DMs should be fighting it out and screwing each other over on purpose, that PCs should fear every tile they step on and that anything could kill them at a moment's notice, and that they shouldn't relate in any way to their characters because they're going to be gone by the next session anyway, then both this and the Tome of Horrors are excellent for promoting that kind of system.
::::: But that's not the kind of system I think is best for a healthy game, and it's what Tome of Horrors (and these rules to a certain extent) actively promotes. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 10:58, 27 September 2013 (UTC)
 
::::::I've already talked about this with Ghostwheel so this is less a reply to him and more a counter-critique on the nature of games, for others.
 
::::::I counter it in that these types of games can be quite fun. Yes, you often have a good deal more fatality in the system and as a result, often less investment in an individual character. However, you trade deadliness for paranoia, tactics, and terror. It becomes, if you will, more wargamey. You are trying to survive for as long as possible against impossible odds, using what tools you have (your current character as well as your party). The focus of the game then is on the gameplay aspect rather than the story of Charley the Cop and his year long epic to defeat the necromancer of doom. That's not to say you can't have RP. In fact, the deadly nature can form a very tight knit team who mourns their losses and seek to protect each other. RP between players in these situations isn't impossible and I encourage it. It, however, is not the point. Often these are one shots designed to be self-contained, rather than multiple episodes over a long time like your classic campaign.
 
::::::This is the point, I have played such. I get them. So I get this as well. The fact you specify "this is designed for X Y and Z" helps you. It lets you know exactly what this is intended for. If you will, "Don't say your fork is a useless creation of no value ever when you are looking for a bowl of soup." -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 11:46, 27 September 2013 (UTC)

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