10,199
edits
Changes
→In Defense of Immunity
Finally, I offer up one interesting side effect of this feat. Tt's high resistance, not straight immunity since attacks deplete it's reserve of AoOs. As a result, a clever archer can aid his friends from provoking by draining a IDA using target's AoOs by firing at them. Its not as if archery is not a viable attack, it's just not viable for damage anymore. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 07:14, 14 September 2013 (UTC)
: "But there are other things that also grant immunity to a large subset of builds!" is not a good argument. Those are terribly created too and are bad design and a retarded decision to create my the designers. The whole golfbag fighter exists not because he specializes in different fighting styles to make them all good. It's to have a different weapon against creatures with specific DR/resistances. D&D is a game where only by specializing can you be viable, and trying to dip into many fighting styles, especially when you have no secondary source of damage or super-high str is going to make you suck super hard.
: Swarms, incorps, and wind walls are examples of such terrible design and are a lasting indication of how retarded the designers were. "But the designers made similar stuff!" isn't a good argument to make such material yourself either. Just because they had a terrible design philosophy doesn't mean we should copy their mistakes. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 09:21, 14 September 2013 (UTC)