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Mimic (3.5e Class)

471 bytes added, 10:55, 12 September 2013
Class Features: This might work....
'''{{Anchor|Mimicry}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A mimic can copy effects which have happened just moments before, to such an extent that it was as if they had done the event in the first place. A mimic can duplicate the effect of one action which has occurred the round previous, be it duplicating the casting of a spell, the nature of a sword strike, the use of a skill check, and other abilities as if they possessed the means to do so themselves. Mimicked actions take as long as they took for the original action, but regardless of the time it takes to mimic an action, the mimic can only use mimicry once per round. You do not need to target the same person with the mimed attacked or ability, though they must be a valid target. Mimicry uses the mimic's ability scores and skill ranks for determining the nature of the duplicated effect, and must apply to certain restrictions. Mimics can only duplicate actions from willing targets and cannot duplicate enemy actions until they receive Mimic Opponent at level 5. A mimic can attempt mimicry of any action she can observe, and within 120 ft. of the mimic. They cannot mimic an action which itself is a mimicry, so they can't mimic their previous mimicry or a mimicry of an ability from another mimic.
A mimic can duplicate a physical attack as if they equipped a weapon identical to the person they are mimicking, including all the weapons properties and enhancementsand any feats augmenting the attack (such as [[SRD:Power Attack|Power Attack]]. If they duplicate the firing of a bow as a standard action, they may fire one shot at any target as if they held an identical bow at their appropriate size, using their abilities score and BAB. If the person they are duplicating used a full-attack action to fire multiple shots, then the mimic must use a full attack action and also fire multiple shots. They do not need to be targeted at the same targets as the person they are copying from, but it does need to be the same type of action. The mimic cannot choose to duplicate a full-attack with a bow as a single attack as a standard action. When firing, a shadowy copy of the weapon briefly comes into play, the mimic is considered proficient in what they are wielding, and regardless of the size of the original weapon, the duplicated weapon is always at the size appropriate for the mimic. The mimic must have enough hands free to hold the weapon, or the mimicked attack fails.
Likewise, a mimic can employ his mimic skill to duplicate a skill check that has occurred in the last round. It uses her ranks in Perform (Act) and the ability score appropriate for the duplicated skill (such as [[dexterity]] for a duplicated Tumble check). She may use trained only skills if the one she is duplicating is trained.
You must meet the requirements of the base class to employ their abilities. For example, if the mimic was not lawful good they could not duplicate a paladin's abilities. However, they may use Use Magic Device checks at the moment they attempt to copy a class feature, in order to fake the alignment. If the check fails, the use of copy class feature is wasted until the requirements are met.
 
Copying a fighter's bonus feat gets you a single bonus feat rather than all the feats for your level of fighter. You do count as an appropriate level of fighter for the purpose of pre-requisites, however.
Spellcasting and mechanics similar to spellcasting may be duplicated, but face a special restriction. In order to prepare spells (for prepared casters) or gain spells known (for spontaneous casters) they must have a record in a Book of Mimicry. The mimic book is like a spellbook, holding notes on the particular spells, knowledge, and techniques of the particular classes. The mimics gains spells and such abilities known by scribing them from other sources, and does not gain any known by virtue of their class. When they copy spellcasting or similar abilities, they must prepare the spells or maneuvers, and then may use them as normal for their duplicated class. Like above, any spells or similar abilities used are not refreshed until its normal refresh conditions are met (usually 8 hours of rest). Finally, regardless how many classes are duplicated, a mimic can only cast 1 spell level per mimic level per day. That is, a 20th level mimic can cast any combination of spells from any number of classes, so long as the total spell levels do not exceed 20, be it twenty 1st level spells, or two 9th level spells and one 2nd level spell. As with normal mimicry, caster level is equal to mimic level, and it uses the appropriate ability score.
A mimic can also store maneuvers or invocations in their Book of Mimicry, and it functions identical to copying the spellcasting features, except they may only learn up to 1 maneuver/invocation level per class level per day, and may refresh it as many times as they need while it lasts. They must meet the pre-requisites involved, such as qualifying for a high level maneuver. For example, a level 15th mimic can learn a level 7th maneuver, and two 3rd level maneuvers, and use them any number of times, but cannot learn any more maneuvers until they have rested for 8 hours. Features gained by copy class feature cannot be used as pre-requisites for feats or classes.
 
Wildshape has a special restriction; using copy class feature on wildshape limits you to one specified shape. To enter another shape, you must use a second use of copy class feature.
'''{{Anchor|Enhanced Body}}:''' At 4th level, a mimic is able to treat herself as if she were a weapon, enhanceable in its own right. She may enhance her unarmed strike as if it were a manufactured weapon, and her body as if it was armor with an armor bonus of +0, using the normal costs for enhancement.

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