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Mimic (3.5e Class)

25 bytes removed, 23:49, 11 September 2013
Errors discovered and destroyed!
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|14th||class="left" | +10/+5 || +9 || +9 || +9
| class="left" | Greater Use Magic Device, =Mimic Status 2/day
|2d6||24
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'''{{Anchor|Faceless}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 13th level, a mimic has become so good at pretending to be others they lose a bit of their their own identity. They are under the constant effects of ''[[SRD:Nondetection|nondetection]]'' with a caster level equal to their class level.
'''{{Anchor|Reflected Evasion}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 10th 17th level, a mimic's improved evasion ability improves again. She still takes no damage on a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against attacks and half damage on a failed save. However, if she succeeds on a saving throw again an attack, she may choose to throw a portion of the effect back at its caster or source, forcing them to make the saving throw or face the effects. Only the original caster or source of the effect is targeted, even if the effect was originally an area effect. A [[SRD:Helpless|helpless]] mimic does not gain the benefit of reflected evasion.
'''{{Anchor|Complete Copy}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 20th level, mimicry is mastered completely. Once per day as a standard action, a mimic may copy in full any non-unique non-mindless non-templated creature right down to their original character sheet and ability scores (which would exclude unique beings like the tarrasque, unique devils such as Asmodeus, most golems, a paragon half-dragon housecat, or Bob the Troll, though you would be able to copy yourself into a standard troll). For the purposes of this ability abominations are considered unique creatures as well, regardless of how many exist. You may only make a complete copy of creatures whose CR does not exceed your HD. You lose your original items, ability scores, and anything related to your character except for your personality and alignment, and obtain copies of what the original creature is using for 1 round/level. You gain full normal hit points equal to the creature in question and retain any status effects you possessed, positive or negative. When the effect ends, if you are still alive you are returned to your normal body, hit points, and your items return.

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