Changes

Jump to: navigation, search

Mimic (3.5e Class)

630 bytes added, 12:28, 11 September 2013
no edit summary
! rowspan="2" | Special
! rowspan="2" | Unarmed Damage
! rowspan="2" | Enhancement BonusMinimum Ability
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|1st||class="left" | +0 || +2 || +2 || +2
| class="left" | AC Bonus, Mimicry, Unarmed Strike
|1d6||+011
|-
|2nd||class="left" | +1 || +3 || +3 || +3
| class="left" | Emotive Performer, Evasion
|1d6||+012
|-
|3rd||class="left" | +2 || +3 || +3 || +3
| class="left" | Copy Class Feature 1/day
|1d6||+213
|-
|4th||class="left" | +3 || +4 || +4 || +4
| class="left" | Enhanced Body, Mimic Appearance
|1d8||+214
|-
|5th||class="left" | +3 || +4 || +4 || +4
| class="left" | Mimic Opponent
|1d8||+215
|-
|6th||class="left" | +4 || +5 || +5 || +5
| class="left" | Copy Class Feature 2/day, Counterattack 20%
|1d8||+416
|-
|7th||class="left" | +5 || +5 || +5 || +5
| class="left" | Deja Vu, Improved Use Magic Device
|1d8||+417
|-
|8th||class="left" | +6/+1 || +6 || +6 || +6
| class="left" | Copy Class Feature (move), Improved Mimic Appearance
|1d10||+418
|-
|9th||class="left" | +6/+1 || +6 || +6 || +6
| class="left" | Copy Class Feature 3/day, Mimic Status 1/day
|1d10||+619
|-
|10th||class="left" | +7/+2 || +7 || +7 || +7
| class="left" | Multicopy (2), Improved Evasion
|1d10||+620
|-
|11th||class="left" | +8/+3 || +7 || +7 || +7
| class="left" | Counterattack (Hamedo)
|1d10||+621
|-
|12th||class="left" | +9/+4 || +8 || +8 || +8
| class="left" | Copy Class Feature 4/day
|2d6||+822
|-
|13th||class="left" | +9+/4 || +8 || +8 || +8
| class="left" | Faceless
|2d6||+823
|-
|14th||class="left" | +10/+5 || +9 || +9 || +9
| class="left" | Greater Use Magic Device, Mimic Status 2/day
|2d6||+824
|-
|15th||class="left" | +11/+6+1 || +9 || +9 || +9
| class="left" | Copy Class Feature 5/day
|2d6||+1025
|-
|16th||class="left" | +12/+7/+2 || +10 || +10 || +10
| class="left" | Copy Class Feature (swift), Counterattack 50%
|2d8||+1026
|-
|17th||class="left" | +12/+7/+2 || +10 || +10 || +10
| class="left" | Reflected Evasion
|2d8||+1027
|-
|18th||class="left" | +13/+8/+3 || +11 || +11 || +11
| class="left" | Copy Class Feature 6/day
|2d8||+1228
|-
|19th||class="left" | +14/+9/+4 || +11 || +11 || +11
| class="left" | Mimic Status 3/day
|2d8||+1229
|-
|20th||class="left" | +15/+10/+5 || +12 || +12 || +12
| class="left" | Complete Copy 1/day, Multicopy (3)
|2d10||+1230
|- class="noalt"
| colspan="42" class="skill" |
When wearing armor, using a shield, or carrying a medium or heavy load, a mimic loses her [[#AC Bonus|AC bonus]], but retains all other abilities.
'''{{Anchor|Enhancement BonusMinimum Ability}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Mimics need all their ability scores, so they work to train them all. Mimics gain They count as their actual ability score, or their minimum ability score as listed above, whichever is higher. Any difference is considered an enhancement bonus, meaning it doesn't count for certain things (such as the number of languages a character starts with) and doesn't stack with enhancement bonuses. The minimum ability is your mimic class level + 10. For example, a 5th level mimic with ability scores of Str 10, Dex 14, Con 18, Int 12, Wis 8, Cha 10 has a minimum ability score of 15. Their effective scores are Str 15, Dex 15, Con 18, Int 15, Wis 15, Cha 15. Adding a +2 enhancement bonus to all ability scores at 3rd levelStr does nothing (pushing the real strength of 10 to 12, still less than 15), and an additional but a +4 enhancement bonus on Dex will be 16 (14 +2 at 6th and every three levels after, higher than the minimum 15).
'''{{Anchor|AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered, the mimic adds her [[SRD:Wisdom|Wisdom]] bonus (if any) to her [[SRD:AC|AC]]. These bonuses to [[SRD:AC|AC]] apply even against [[SRD:Touch Attack|touch attacks]] or when the mimic is [[SRD:Flat-Footed|flat-footed]]. She loses these bonuses when she is immobilized or [[SRD:Helpless|helpless]], when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Navigation menu