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Viewtiful Monarch notes
An object can be telekinetically manipulated as if with one or two hand(s). For example, a lever or rope can be pulled, a key can be [[SRD:Turned|turned]], an object rotated, and so on, if the force required is within the weight limitation. You might even be able to untie simple knots or steer a ship's wheel, though delicate activities such as these require [[SRD:Intelligence Check|Intelligence check]]s (or skill checks, if you can convince the DM that the skill will be applicable to the task).
''{{Anchor|Combat Maneuver}}:'' Alternatively, once per [[SRD:Round|round]], you can use ''E=mc<sup>2</sup>'' to perform a [[SRD:Bull Rush|bull rush]], [[SRD:Disarm|disarm]], [[SRD:Grapple|grapple (including pin)]], [[SRD:Trip|trip]], [[SRD:Constrict|constrict]], or slam. Resolve these attempts as normal, except that they don’t provoke [[SRD:Attack of Opportunity|attacks of opportunity]], you use your [[SRD:Caster Level|caster level]] in place of your [[SRD:Base Attack Bonus|base attack bonus]] (for [[SRD:Disarm|disarm]], [[SRD:Grapple|grapple]], [[SRD:Trip|trip]], and slam), you use your [[SRD:Intelligence|Intelligence]] modifier (if a [[SRD:Wizard|wizard]]) or [[SRD:Charisma|Charisma]] modifier (if a [[SRD:Sorcerer|sorcerer]] or [[Viewtiful Monarch (3.5e Prestige Class)|Viewtiful Monarch]]) in place of your [[SRD:Strength|Strength]] or [[SRD:Dexterity|Dexterity]] modifier, and a failed attempt doesn’t allow a reactive attempt by the target (such as for [[SRD:Disarm|disarm]] or [[SRD:Trip|trip]]). Constriction does 1d4 damage per two [[SRD:Caster Level|caster levels]] plus your [[SRD:Intelligence|Intelligence]] modifier (if a [[SRD:Wizard|wizard]]) or [[SRD:Charisma|Charisma]] modifier (if a [[SRD:Sorcerer|sorcerer]] or [[Viewtiful Monarch (3.5e Prestige Class)|Viewtiful Monarch]]) per round to a creature being grappled with this spell. A slam does 1d8 damage per two [[SRD:Caster Level|caster levels]] plus your [[SRD:Intelligence|Intelligence]] modifier (if a [[SRD:Wizard|wizard]]) or [[SRD:Charisma|Charisma]] modifier (if a [[SRD:Sorcerer|sorcerer]] or [[Viewtiful Monarch (3.5e Prestige Class)|Viewtiful Monarch]]). No save is allowed against these attempts, but [[SRD:Spell Resistance|spell resistance]] applies normally. This version of the spell can last 1 [[SRD:Round|round]] per [[SRD:Caster Level|caster level]], but it ends if you cease concentration.
''{{Anchor|Violent Thrust}}:'' Alternatively, the spell energy can be spent in a single [[SRD:Round|round]]. You can hurl one object or creature per [[SRD:Caster Level|caster level]] that are within range and all within 50 feet of each other toward any target within 50 feet per level of all the objects. You can hurl up to a total weight of 50 pounds per [[SRD:Caster Level|caster level]].
You must succeed on [[SRD:Attack Roll|attack rolls]] (one per creature or object thrown) to hit the target with the items, using your [[SRD:Base Attack Bonus|base attack bonus]] + your [[SRD:Intelligence|Intelligence]] modifier (if a [[SRD:Wizard|wizard]]) or [[SRD:Charisma|Charisma]] modifier (if a [[SRD:Sorcerer|sorcerer]] or [[Viewtiful Monarch (3.5e Prestige Class)|Viewtiful Monarch]]). Weapons cause standard damage (with no [[SRD:Strength|Strength]] bonus; note that arrows or bolts deal damage as daggers of their size when used in this manner). Other objects cause damage ranging from 1 point per 25 pounds (for less dangerous objects) to 1d6 points of damage per 25 pounds (for hard, dense objects).
Creatures who fall within the weight capacity of the spell can be hurled, but they are allowed [[SRD:Saving Throw|Will]] saves (and [[SRD:Spell Resistance|spell resistance]]) to negate the effect, as are those whose held possessions are targeted by the spell. If a telekinesed creature is hurled against a solid surface, it takes damage as if it had fallen 50 feet (5d6 points).