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Magmar (3.5e Monster)

13 bytes added, 14:53, 26 August 2013
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Combat: Grammar check
*''{{Anchor|Mach Punch}} ([[Ex]]):'' Magmar may make a slam attack as an immediate action; however, it takes a −2 penalty on the damage roll. Mach Punch cannot be used in conjunction with [[#Fire Punch|Fire Punch]]. This is a [Fighting] effect.
'''''{{Anchor|Smog}}'' ([[Sp]]):''' Magmar can cast ''smog'' as a spell-like ability three times per encounter (DC 18, Charisma-based). ''Smog'' is identical to [[SRD:Stinking Cloud|''stinking cloud'']], except that it [[SRD:Poison|poisons]] creatures instead of [[SRD:Nauseated|nauseating ]]them. All creatures within the ''smog'' cloud take 2 points of damage per caster level per round, and during each round that they remain, they must succeed on a Fortitude save or suffer 2 points of Constitution damage, then suffer 2 more points of Constitution damage every 2 rounds thereafter until the end of the encounter. Success on a primary save prevents secondary damage from being incurred, with no further saves needed (assuming that the creature in question leaves ''smog''<nowiki>'</nowiki>s area of effect before another round of primary damage is potentially incurred). Failure on even one primary save allows secondary damage to occur until the effect is lifted (by magic or by the encounter ending). Secondary Constitution damage can be prevented by a successful Fortitude save against the same DC as the initial one, but each round of secondary damage requires a new save to prevent (success on a secondary save does not end the effect). Hit point damage caused by ''smog'' is not affected by victims' saving throws. Constitution damage can be incurred once per round of exposure, but secondary Constitution damage does not stack, even if the primary Fortitude save is failed several times. Both the hit point damage and Constitution damage are considered poison effects, so all bonuses and penalties to saves against poison (such as a [[SRD:Dwarf|dwarf]]'s racial bonus) are applicable to ''smog'', and creatures with immunity to poison are unaffected regardless of how poor their Fortitude saves are (and poison-immune creatures don't take hit point damage either). The Constitution damage can be stopped by [[SRD:Neutralize Poison|''neutralize poison'']] or any other effect capable of curing a poison before it inflicts its secondary damage. [[SRD:Delay Poison|''delay poison'']] does not end the effect of ''smog'' outright, but it does grant affected creatures temporary poison immunity with respect to ''smog'', and creatures that are already poisoned do not take secondary Constitution damage for as long as ''delay poison''<nowiki>'</nowiki>s effects last. Magmar's caster level for ''smog'' is equal to its Hit Die (caster level 10th for the sample Magmar). ''Smog'' is treated as a 3rd-level spell, and is a [Poison] effect.
'''{{Anchor|Leer}} ([[Su]]):''' As a standard action, Magmar may attempt to unsettle opponents and make them open up their guard a bit. Its menacing stare affects all targets within a 30-foot cone that meet Magmar's gaze, forcing them to succeed on a Will save (DC 17, Wisdom-based) or gain [[Damage Susceptibility (3.5e Creature Ability)|damage susceptibility]] 2/physical for 5 rounds. This is treated as a gaze attack, and thus can be avoided in any of the same ways that a gaze attack can be, but it is not continuously active; Magmar has to consciously ''choose'' to use it. (It's just like a [[SRD:Vampire|vampire]]'s [[SRD:Vampire#Dominating Gaze|dominating gaze]] in that respect.) Leer is a [Fear, Mind-Affecting] effect, with all of the capabilities and limitations that are implied by said descriptors (in other words, Magmar's wasting its time by trying to use Leer on a mindless creature or a [[SRD:Paladin|paladin]]).
'''''{{Anchor|Clear Smog}}'' ([[Sp]])''' Magmar may cast ''stinking cloud'' as a spell-like ability three times per encounter (DC 18, Charisma-based). In addition to its normal effects, this ''stinking cloud'' attempts to remove all stat boosts and other beneficial magical effects on creatures caught within it, as [[SRD:Greater Dispel Magic|''greater dispel magic'']], with a caster level equal to the caster level of the ''stinking cloud'' itself (caster level 10th for the sample Magmar). This dispel check is resolved as normal; success or failure on the saving throw does not influence its outcome. ''Clear smog'' attempts to dispel whenever affected creatures would be required to save against the ''stinking cloud'' (regardless of whether or not they ''actually'' need to save against it). This is a [Poison] effect.
'''''{{Anchor|Flame Burst}}'' ([[Sp]]):''' This functions like a ''[[SRD:Fireball|fireball]]'', except that it has a secondary blast radius extending out to 150 feet. All creatures caught within this secondary blast radius (but not the primary blast) take 1d8 points of fire damage (Reflex save negates). Creatures caught within the primary blast radius are affected as normal for a ''fireball'' (including the 10d6 damage cap). This move is a [Fire] effect.
'''''{{Anchor|Confuse Ray}}'' ([[Sp]]):''' Magmar may cast ''[[SRD:Confusion|confusion]]'' as a standard action; however, instead of its normal targeting mechanism, Magmar's ''confusion'' is a magical ray (that is, a ranged touch attack). If Confuse Ray connects, it automatically confuses the target with no save allowed. If Confuse Ray scores a critical hit, the target becomes permanently insane, as the [[SRD:Insanity|''insanity'']] spell. This move is a [Ghost] effect, but can affect Normal-type Pokémon.
'''{{Anchor|Fire Punch}} ([[Su]]):''' When making a slam attack, Magmar can wreath its fist in fire energy. This adds 1d6 fire damage to its unarmed attack and (assuming Magmar hits) forces the target to make a Fortitude save against being [[Burned (3.5e Condition)|burned]]. This attack is an ordinary slam attack in all other respects. The Fortitude save DC is Strength-based. This move is a [Fire] effect.
At 12 HD, Magmar's Ember attack is replaced with '''{{Anchor|Flamethrower}} (Su)'''. A Magmar's flamethrower attack strikes in a 30-ft. line or 15-ft. cone and deals 1d6 fire damage per HD plus Magmar's Charisma bonus. Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Magmar's Charisma modifier + ½ Magmar's Hit Dice. Magmar may not use Flamethrower for 1d4+1 rounds after having used it. This is a [Fire] effect.
At 14 HD, Magmar learns '''''{{Anchor|Fire Blast}}'' ([[Sp]])'''. This is an extra-potent ''fireball'' with no damage cap and an explosion radius of 20 feet per caster level. However, ''Fire Blast'' can only be used once every 1d2 minutes. It is a [Fire] effect and (for Magmar) the equivalent of a 5th-level spell.
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