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Tome of Prowess (3.5e Sourcebook)/Playing the Skills Game

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Skills as Offense: Grammar check
The [[Tome of Prowess (3.5e Sourcebook)/Legerdemain|legerdemain]] skill does far more than just allow you to steal things unnoticed. It allows you to stab someone, with a knife or dagger that might happen to be covered in poison, without anyone around seeing it. At higher levels, you can steal their weapons and hide them from them, even in the middle of combat, if there's a compelling reason to disarm them.
The [[Tome of Prowess (3.5e Sourcebook)/Psychology|psychology]] skill is primarily a defensive and non-combat skill, but has a useful combat ability in Before they know it themselvesThey Know It Themselves. It provides a substantial bonus against a single target, and so functions very well in a duel.
[[Tome of Prowess (3.5e Sourcebook)/Stealth|Stealth]] is also an extremely effective offensive skill in the right circumstances. Since you don't need cover to sneak up on a foe with Avoid detectionDetection, you can get the drop on enemies just by stacking the odds in your favor. Picking conditions that limit your foes' senses and staying out of sight until the fight has begun so that your foes are extremely distracted are wonderful ways to leave them unaware of your attack and flatfooted against it. Sniping from cover is also an excellent option for those with ranks in stealth.
Lastly, there are several skills that fill the space previously filled by use magic device, and all of these can increase your offensive potential substantially under the right circumstances. The [[Tome of Prowess (3.5e Sourcebook)/Arcana|arcana]] skill can be a substitute for a high attribute score if the item requires it to function. [[Tome of Prowess (3.5e Sourcebook)/Ciphers|Ciphers]] allows you to decode and then use any spell completion item that you run across. [[Tome of Prowess (3.5e Sourcebook)/Geomancy|Geomancy]] allows you to use items designed for other races. The [[Tome of Prowess (3.5e Sourcebook)/Thaumaturgy|thaumaturgy]] skill allows you to use items designed for those with a different alignment. These skills also allow you to use spell trigger items like wands, but only if the spell contained within is of the same type of magic as the skill deals with. And if you have no idea what an item is or does, or no more relevant skill to fall back on, the [[Tome of Prowess (3.5e Sourcebook)/Cultures|cultures]] skill will allow you to throw random activation actions at an item until it works blindly, though such an activation is not without risk.
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