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Assault Rifle (3.5e Equipment)

126 bytes added, 16:11, 18 August 2013
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|ampt=p
|cost=700
|sdamage=1d41d8|mdamage=1d62d6|crit=19-20/x3
|range=100
|weight=10
''Long Range:'' Beyond the first three increments, the length of each increment is increased to 1000'.
''Automatic Fire:'' Whenever the Assault Rifle could be used to make an attack, it can instead be used to make two attacks, at a -6 4 penalty to each.
''Spray and Pray:'' As a full-round action, if the Assault Rifle is held in two hands, you can scatter 20 bullets in a 200' cone. Any creature in that cone must make a Reflex save (DC 1 +BAB) or get hit by a bullet and take the Assault Rifle's damage.
|-
| Hollow Point Bullets || 100/clip || 2 lbs/clip || Deal +1 damage, but take double penalties from hardness and damage reduction.
|-
| Armor Piercing Bullets || 150/clip || 2 lbs/clip || Deal -1 damage, but take a +7 bonus against target's Armor Class.
|}
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