23,215
edits
Changes
no edit summary
Any weapon primarily composed of metal can be made as a thermatite weapon. They are particularly effective against creatures with the cold and water subtype, dealing an extra 5 points of damage to such creatures. Thermatite weapons count as fire damage for the purpose of bypassing regeneration when beneficial. Weapons made of thermatite gain a 10% discount on the Ignan, Flaming, and Flaming Burst enchantments. Thermatite has 10 hit points per inch of thickness and hardness 15.
Armor can also be made with thermatite. Such armor usually appears as if molded into its shape, with the veins following the curvature of the armor. The armor grants cold resistance which has the unique property of stacking with other forms of cold resistance. Light armor gains cold resistance 3, medium armor gains cold resistance 6, and heavy armor gains cold resistance 10. If the cold resistance of the creature ever exceeds 35 points, they gain cold immunity instead. Armor made of thermatite gain a 10% discount on any enhancements which grant cold resistance. Creatures wearing thermatite armor benefit from an ''[[SRD:Endure Elements|endure elements]]'' effect, but only against cold weather. Shields count as light armor for the purposes of benefits.
Thermatite is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, thermatite weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of thermatite armor is lessened by 1 compared to ordinary armor of its type.