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Scoundrel (3.5e Class)

2 bytes added, 22:15, 29 July 2013
Class Features
Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied below). A maneuver usable of the scoundrel is considered an [[Ex|extraordinary]] ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. You learn additional maneuvers at higher levels, as shown on Table: Scoundrel. You must meet a maneuver's prerequisite to learn it. See the table to determine the highest level maneuver you can learn.
Upon reaching 4th level and every even-numbered paladin scoundrel level after that (6th, 8th, 10th, and so on) you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver and exchange for the new one. You can choose a maneuver of any level you like, as long as you observe your restriction on the highest level maneuvers you know; you need not replace the old maneuver with a new maneuver of the same level. For example, upon reaching 10th level, you could trade in a single 1st, 2nd, 3rd, or 4th level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisite of the new maneuver. You can swap only a single maneuver at any given level.
'''{{Anchor|Maneuvers Readied}}:''' You can ready all four maneuvers you know at 1st level, but as you advance in level and learn more maneuvers you must choose which maneuvers to ready. You ready maneuvers by focusing for 5 minutes. The maneuvers you choose remain readied until you decide to focus again and change them. You need not sleep or rest for any long period of time in order to ready your maneuvers; any time you spend five minutes in thought, you can change your readied maneuvers.
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