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Aegis (3.5e Monster)

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|str=42 |dex=25 |con=— |int=13 |wis=13 |cha=19
|skills=[[SRD:Jump Skill|Jump]] +31, [[SRD:Knowledge Skill|Knowledge]] (history, religion) +15, [[SRD:Listen Skill|Listen]] +36, [[SRD:Spot Skill|Spot]] +36
|feats=[[SRD:Combat Expertise|Combat Expertise]], [[SRD:Epic Toughness|Epic Toughness]] (×2), [[SRD:Epic Weapon Focus|Epic Weapon Focus]] (great [[SRD:Scimitar|scimitar]]), [[SRD:Epic Weapon Specialization|Epic Weapon Specialization]] (great [[SRD:Scimitar|scimitar]]), [[SRD:Greater Multiweapon Fighting|Greater Multiweapon Fighting]]<sup>B</sup>, [[SRD:Greater Weapon Focus|Greater Weapon Focus]] (great [[SRD:Scimitar|scimitar]]), [[SRD:Improved Critical|Improved Critical]] (great [[SRD:Scimitar|scimitar]]), [[SRD:Improved Multiweapon Fighting|Improved Multiweapon Fighting]]<sup>B</sup>, [[SRD:Multiweapon Fighting|Multiweapon Fighting]]<sup>B</sup>, [[SRD:Perfect Multiweapon Fighting|Perfect Multiweapon Fighting]]<sup>B</sup>, [[SRD:Power Attack|Power Attack]], [[Triple Threat (DnD 3.5e Feat)|Triple Threat]] (great [[SRD:Scimitar|scimitar]]), [[SRD:Weapon Focus|Weapon Focus]] (great [[SRD:Scimitar|scimitar]]), [[SRD:Weapon Specialization|Weapon Specialization]] (great [[SRD:Scimitar|Scimitar]])
|env=Dungeons and old crypts
|org=Solitary
An Aegis's weapons are treated as epic for the purpose of bypassing [[SRD:Damage Reduction|damage reduction]].
'''{{#anc:Anchor|Four Blade Barrage}} ([[SRD:Extraordinary Ability|Ex]]):''' While moving up to half its speed, an Aegis may always make a [[SRD:Full-Attack Action|full attack]] action. If an aegis uses its four blade barrage, it may divide its allotted attacks among all creatures in range anywhere along its movement.
'''{{#anc:Anchor|Inner Eye}} ([[SRD:Supernatural Ability|Su]]):''' Their creators have bestowed the Aeges with the power to see through everything, giving them full peripheral vision that makes them unable to be [[SRD:Flanking|flanked]], as well as a +10 insight bonus to [[SRD:Armor Class|Armor Class]], rolls to confirm [[SRD:Critical Hit|critical hits]], and all [[SRD:Saving Throw|saves]]. They have ''[[SRD:True Seeing|true seeing]]'', ''[[SRD:Detect Thoughts|detect thoughts]]'' and ''[[SRD:Discern Lies|discern lies]]'' effects that are constantly active, and may detect the alignments of any creature the moment it locks eyes upon them as per the ''[[SRD:Detect Evil|detect evil]]'' spell or its counterparts. Creatures with spells active that hide either alignment or other traits divined by the inner eye are not automatically safe from its scrying power. Creatures with those spells active still need to make a DC 42 [[SRD:Saving Throw#Will|Will]] save to prevent being read into. Creatures without such protection don't get a save to any of these effects at all. Only a ''[[SRD:Mind Blank|mind blank]]'' spell is powerful enough to successfully safeguard thoughts and lies from the inner eye. An ''[[SRD:Antimagic Field|antimagic field]]'' blocks the inner eye's scrying completely, but does nothing against the aegis' peripheral vision or insight bonuses. The scrying range of the inner eye is 200 feet. Save DCs associated with this ability are [[SRD:Intelligence|Intelligence]]-based.
'''{{#anc:Anchor|Magic Immunity}} ([[SRD:Extraordinary Ability|Ex]]):''' Aeges are immune to all [[SRD:Spell|spells]] and [[SRD:Spell-Like Ability|spell-like]] effects.
'''{{#anc:Anchor|Nullifying Gaze}} ([[SRD:Supernatural Ability|Su]]):''' An aegis' eyes can channel a ''[[SRD:Disintegrate|disintegrate]]'' effect, as per the spell when cast with a [[SRD:Caster Level|caster level]] of 20th, in a 60-foot line. Those caught within it must make a DC 44 [[SRD:Saving Throw#Fortitude|Fortitude]] save or suffer the spell's effects. Items and objects within the area of effect that would normally be affected by a ''[[SRD:Disintegrate|disintegrate]]'' spell are also affected by an aegis' nullifying gaze. Save DCs are [[SRD:Charisma|Charisma]]-based.
'''{{#anc:Anchor|Polydexterity}} ([[SRD:Extraordinary Ability|Ex]]):''' Aeges have no off-hands. They take no penalties to weapon damage for wielding weapons in hands other than the primary.
'''{{#anc:Anchor|Slow Field}} ([[SRD:Supernatural Ability|Su]]):''' Any creature that comes within 30 feet of an Aegis must make a DC 44 [[SRD:Saving Throw#Will|Will]] save or be [[SRD:Slow|slowed]], as per the spell. A slowed creature that exits the field returns to normal, but must make a new save if it goes back in the field. Aeges may deactivate and reactivate their slow fields at will, as the field is usually inactive when the Aegis is dormant. The save DC is [[SRD:Charisma|Charisma]]-based.
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{{3.5e Creatures CR 29 Breadcrumb}}
[[Category:DnD]]
[[Category:3.5e]]
[[Category:User]]

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