479
edits
Changes
Added more power; adjusted skill list and mystic styles
|-
|1st||class="left" | +0 || +0 || +0 || +2
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Create Arcane Focus| Create Arcane Focus]], [[#Always Learning|Always Learning]], [[#Mystic Style|Mystic Style]]
|4||—||—||—||—||—||—||—||—||—
|-
|-
|3rd||class="left" | +1 || +1 || +1 || +3
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Countermeasures|Countermeasures +1]]
|6||2||—||—||—||—||—||—||—||—
|-
|-
|5th||class="left" | +2 || +1 || +1 || +4
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Countermeasures|Countermeasures +2]]
|8||5||2||—||—||—||—||—||—||—
|-
|-
|7th||class="left" | +3 || +2 || +2 || +5
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Countermeasures|Countermeasures +3]]
|10||7||4||1||—||—||—||—||—||—
|-
|-
|9th||class="left" | +4 || +3 || +3 || +6
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Countermeasures|Countermeasures +4]]
|12||9||6||3||—||—||—||—||—||—
|-
|-
|11th||class="left" | +5 || +3 || +3 || +7
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Countermeasures|Countermeasures +5]]
|14||11||8||5||2||—||—||—||—||—
|-
|-
|13th||class="left" | +6/+1 || +4 || +4 || +8
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Countermeasures|Countermeasures +6]]
|16||13||10||7||4||1||—||—||—||—
|-
|-
|15th||class="left" | +7/+2 || +5 || +5 || +9
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Countermeasures|Countermeasures +7]]
|19||15||12||9||6||3||—||—||—||—
|-
|-
|17th||class="left" | +8/+3 || +5 || +5 || +10
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Countermeasures|Countermeasures +8]]
|21||18||15||11||8||5||2||—||—||—
|-
|-
|19th||class="left" | +9/+4 || +6 || +6 || +11
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Countermeasures|Countermeasures +9]]
|23||20||17||14||11||7||4||1||—||—
|-
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
|}
'''{{Anchor|Metamagic Alacrity}}:''' At 2nd level, when the spellbinder uses metamagic, the spell’s casting time is not therefore increased.
'''{{Anchor|Countermeasures}}([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 3rd level, a spellbinder who has identified a spell or other magical effect using Spellcraft can gain a +1 bonus to saving throws against that effect. This requires an immediate action and stays in effect for the duration of the identified effect. This bonus increases to +2 at 5th level, and by an additional +1 per additional level.
'''{{Anchor|Heighten Spell}}:''' A spellbinder gains Heighten Spell as a bonus feat at 4th level.
''. ''All druidic spells of the Conjuration (calling) (summoning), and (teleport) subschools.
''Preferred arcane focus: ''holly & mistletoe
'''Dominator'''
''. ''All spells with the fear and/or mind-affecting descriptors.
''Preferred arcane focus: ''whip
'''DustWalker'''
''. ''All clerical spells of the Transmutation school.
''Preferred arcane focus: ''hourglass
'''Dynamancer'''
''Knack List: ''
''. ''All cleric, druid, and sorcerer spells with the acid, cold, electricity, fire, and/or sonic descriptors.
''Preferred arcane focus: ''torch
'''Enigma'''
''. ''All cleric, druid, and sorcerer spells of the teleport subschool.
''Preferred arcane focus: ''signet ring
'''Grim Harvester'''
''. ''All cleric, druid, and sorcerer spells with the cold, darkness, and/or death descriptors.
''Preferred arcane focus: ''scythe
'''Guardian'''
''Reassuring Bravery: '' The spellbinder is immune to fear, and each ally within 10 feet of him gains a +4 morale bonus against fear effects. This ability functions while the spellbinder is conscious, but not if he is unconscious or dead.
''. ''All spells with the force descriptor.
''Preferred arcane focus: ''amulet
'''Healer'''
''. ''All spells with the water descriptos.
''Preferred arcane focus: ''healer’s kit '''Hedge Wizard''' ''Summon Familiar: '' A spellbinder with this special ability can obtain a familiar in exactly the same manner as a sorcerer can. ''Knack List: '' ''. ''All spells on the adept spell list. ''Preferred arcane focus: ''drum
'''Herald'''
. May not be chosen at 1st level.
''Summon FamiliarSpecial Mount (Su): '' A spellbinder with this special ability can obtain summon a familiar mount in exactly the same manner as a sorcerer paladin can. The mount is the same alignment as the spellbinder, and from an appropriate plane, but is otherwise the same as a paladin's mount.
''Knack List: ''
''. ''All spells with the air, electricity, sonic and/or water descriptors.
''Preferred arcane focus: ''horn
'''Priest Mage'''
''Preferred arcane focus: ''holy symbol (of patron deity)
'''Seer'''
''Lore: '' The spellbinder knows relevant information as the bard ability bardic knowledge, using the spellbinder’s spellbinder level in place of her bard level. If the spellbinder also has bardic knowledge, the abilities stack.
''Tongue of the Sun and Moon: ''Seers gain this ability at 2nd, rather than 16th, level.
''Knack List: ''
''. ''All spells with the language-dependant and/or light descriptors.
''Preferred arcane focus: ''mirror
'''Shadowcaster'''
''. ''All spells with the darkness and/or force descriptors.
''Preferred arcane focus: ''umbrella
'''Shapeshifter'''
''Moon FormShapeshift: '' A shapeshifter has the ability to turn herself into a specific type of animal and back again once per day. She must choose from the list below. This ability functions like the polymorph spell, except as noted here. The effect lasts for until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity.
A shapeshifter loses her ability to speak while in moon shifted form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
Choosing crocodile, porpoise, shark, or squid as one's moonform shifted form is only recommended for naval or aquatic campaigns.
''. ''All spells Transmutation school that lack descriptors.
''Preferred arcane focus: ''wand
'''Smithmage'''
''. ''All spells with the acid, earth, and/or fire descriptors.
''Preferred arcane focus: ''artisan’s tools
'''Trickster'''
''Nothing Up My Sleeves'': When casting spells, the spellbinder does not require any divine focus, focus or material component whose gold piece value is less than 25 times the spellbinder’s class level. There is no spell slot penalty for this ability
''knack listKnack List: ''
All spells.