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Jota II --> Jota
{{Discussion Indentation Revert}}
:So I was driving back to school, and I think I figured out how you could test this using the SGT. So it was suggested that it be done via stock barbarian/marshal combination, and Ideasmith suggested some CR alterations, but what about this: take a class that already completes the SGT and pair it with the marshal. Then, simply add another (identical?) marshal to the monster's side. It's a simple balancing of equations. So we have two mind flayers and a marshal against a rogue and a marshal, for example. It might get dicy when it's something like a shadow horde or whatever, as the marshal's powers seem more competent with higher numbers, but that was my revelation on the subject. Monsters are a bit different from PCs, but not that different. They still attack, they can still benefit from healing (most of them), they still benefit from getting into good positions, etc. Now for some encounters the opposing marshal's actions will be different (mind flayer as opposed to trolls), but it should still preserve the 50/50 quotient of the equation. -- [[User:Jota II|Jota]] 00:50, September 21, 2009 (UTC)
::It's an interesting idea Jota, but I'm not sure how that shows whether the class is balanced against challenges of it's same level. It's like you're testing the class you're pairing them with and just changing the conditions of the test slightly. I guess I'm wondering what you would expect to see different in the results that you could point at with any confidence if you expect the contributions of the thing you wanted to test to cancel with itself. - [[User:Tarkisflux|TarkisFlux]] 01:29, September 21, 2009 (UTC)
:Another moderately redundant ability is Step as One. You can already get your allies to move around, so I wouldn't bother with the 5ft. steps. --[[User:Aarnott|Andrew Arnott]] ([[User Talk:Aarnott|talk]], [[Special:EmailUser/Aarnott|email]]) 13:09, September 30, 2010 (UTC)
::Hmm... I would define the core of the class as Stand Your Ground, Awesome Blow, and Guided Attack. Feather Yon Foe is one of the less relevant abilities in my mind. No Quarter is more boring abilities in my mind (straight damage add) and something that I might look to cut if you're adamant on removing anything. Dizzying Retort could be folded into Awesome Blow by letting you use it on yourself, as Aarnott mentioned. I disagree with Aarnott about Step as One, however. I like that one. Break Free and Shake it Off are of a similar bent and could be combined. In general, yes, you have a lot of abilities, maybe a few of which could be removed or combined, but each has its own place (for the most part) so I'm not sure I'd consider it a glaring issue. -- [[User:Jota II|Jota]] 20:31, September 30, 2010 (UTC)
== Ratings ==